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Searched refs:enemiesPresentWithBombardment (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp483 bool enemiesPresentWithBombardment = sector->enemiesPresentWithBombardment(); in doSectorAI() local
506 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
539 if( !enemiesPresentWithBombardment && i != nuclear_epoch_c && i != laser_epoch_c ) in doSectorAI()
598 if( !enemiesPresentWithBombardment ) { in doSectorAI()
781 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
783 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
785 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
852 else if( sector->getCurrentDesign() == NULL || enemiesPresentWithBombardment ) { in doSectorAI()
958 if( enemiesPresentWithBombardment && !used_up ) { in doSectorAI()
1007 ( enemiesPresentWithBombardment || game_g->getStartEpoch() == end_epoch_c || new_sector ) ) { in doSectorAI()
[all …]
H A Dsector.h556 bool enemiesPresentWithBombardment() const;
H A Dsector.cpp2701 bool Sector::enemiesPresentWithBombardment() const { in enemiesPresentWithBombardment() function in Sector