Searched refs:enemiesPresentWithBombardment (Results 1 – 3 of 3) sorted by relevance
483 bool enemiesPresentWithBombardment = sector->enemiesPresentWithBombardment(); in doSectorAI() local506 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()539 if( !enemiesPresentWithBombardment && i != nuclear_epoch_c && i != laser_epoch_c ) in doSectorAI()598 if( !enemiesPresentWithBombardment ) { in doSectorAI()781 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()783 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()785 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()852 else if( sector->getCurrentDesign() == NULL || enemiesPresentWithBombardment ) { in doSectorAI()958 if( enemiesPresentWithBombardment && !used_up ) { in doSectorAI()1007 ( enemiesPresentWithBombardment || game_g->getStartEpoch() == end_epoch_c || new_sector ) ) { in doSectorAI()[all …]
556 bool enemiesPresentWithBombardment() const;
2701 bool Sector::enemiesPresentWithBombardment() const { in enemiesPresentWithBombardment() function in Sector