Searched refs:enemyRight (Results 1 – 1 of 1) sorted by relevance
3721 vec3_t enemyRight, dir2Me; in Jedi_CheckEvadeSpecialAttacks() local3723 AngleVectors( yawOnlyAngles, NULL, enemyRight, NULL ); in Jedi_CheckEvadeSpecialAttacks()3726 float dot = DotProduct( enemyRight, dir2Me ); in Jedi_CheckEvadeSpecialAttacks()