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Searched refs:enemyRight (Results 1 – 1 of 1) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Jedi.cpp3721 vec3_t enemyRight, dir2Me; in Jedi_CheckEvadeSpecialAttacks() local
3723 AngleVectors( yawOnlyAngles, NULL, enemyRight, NULL ); in Jedi_CheckEvadeSpecialAttacks()
3726 float dot = DotProduct( enemyRight, dir2Me ); in Jedi_CheckEvadeSpecialAttacks()