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Searched refs:enemy_city (Results 1 – 11 of 11) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dai_fast.cpp738 City *enemy_city = in computerTurn() local
740 if (enemy_city) in computerTurn()
742 pos = enemy_city->getPos(); in computerTurn()
743 …debug("Maniac, found no targets, attacking city " << enemy_city->getName() << " at (" <<pos.x <<",… in computerTurn()
H A Dplayer.cpp3112 if (enemy_city) in safeFromAttack()
3115 int mp = pc.calculate(enemy_city->getPos()); in safeFromAttack()
3295 if (!enemy_city) in AI_setupVectoring()
3304 int mp = pc.calculate(enemy_city->getPos()); in AI_setupVectoring()
3320 if (!enemy_city) in AI_setupVectoring()
3326 bool vectored = AI_maybeVector(c, safe_mp, min_defenders, enemy_city, in AI_setupVectoring()
4247 if (enemy_city) in doHeroUseItem()
4251 enemy_city->diseaseDefenders(item->getPercentArmiesToKill()); in doHeroUseItem()
4306 City *friendly_city, City *enemy_city, in heroUseItem() argument
4309 if (doHeroUseItem(hero, item, victim, friendly_city, enemy_city, in heroUseItem()
[all …]
H A Dhistory.cpp865 City *enemy_city, City *neutral_city, in History_HeroUseItem() argument
876 if (enemy_city) in History_HeroUseItem()
877 d_enemy_city_id = enemy_city->getId(); in History_HeroUseItem()
H A Dplayer.h712 …bool heroUseItem(Hero *h, Item *item, Player *player, City *friendly_city, City *enemy_city, City …
1642 …seItem(Hero *h, Item *item, Player *victim, City *friendly_city, City *enemy_city, City *neutral_c…
H A Dgame.cpp613 City *enemy_city = NULL; in on_use_item() local
624 enemy_city = select_city_to_use_item_on.emit(SelectCityMap::ENEMY_CITY); in on_use_item()
630 active->heroUseItem(hero, item, victim, friendly_city, enemy_city, in on_use_item()
H A Dhistory.h769 City *friendly_city, City *enemy_city,
H A Dnetwork_player.cpp912 City *enemy_city = in decodeActionUseItem() local
918 doHeroUseItem(hero, item, victim, friendly_city, enemy_city, neutral_city, in decodeActionUseItem()
H A Daction.cpp2104 …tem(Hero *hero, Item *item, Player *victim, City *friendly_city, City *enemy_city, City *neutral_c… in Action_UseItem() argument
2113 if (enemy_city) in Action_UseItem()
2114 d_enemy_city = enemy_city->getId(); in Action_UseItem()
H A Daction.h1593 …tem(Hero *hero, Item *item, Player *victim, City *friendly_city, City *enemy_city, City *neutral_c…
/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/
H A Daidiplomat.c453 struct city *enemy_city) in is_city_surrounded_by_our_spies() argument
455 adjc_iterate(city_tile(enemy_city), ptile) { in is_city_surrounded_by_our_spies()
/dports/games/freeciv/freeciv-2.6.6/ai/default/
H A Daidiplomat.c453 struct city *enemy_city) in is_city_surrounded_by_our_spies() argument
455 adjc_iterate(city_tile(enemy_city), ptile) { in is_city_surrounded_by_our_spies()