/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | ai_fast.cpp | 738 City *enemy_city = in computerTurn() local 740 if (enemy_city) in computerTurn() 742 pos = enemy_city->getPos(); in computerTurn() 743 …debug("Maniac, found no targets, attacking city " << enemy_city->getName() << " at (" <<pos.x <<",… in computerTurn()
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H A D | player.cpp | 3112 if (enemy_city) in safeFromAttack() 3115 int mp = pc.calculate(enemy_city->getPos()); in safeFromAttack() 3295 if (!enemy_city) in AI_setupVectoring() 3304 int mp = pc.calculate(enemy_city->getPos()); in AI_setupVectoring() 3320 if (!enemy_city) in AI_setupVectoring() 3326 bool vectored = AI_maybeVector(c, safe_mp, min_defenders, enemy_city, in AI_setupVectoring() 4247 if (enemy_city) in doHeroUseItem() 4251 enemy_city->diseaseDefenders(item->getPercentArmiesToKill()); in doHeroUseItem() 4306 City *friendly_city, City *enemy_city, in heroUseItem() argument 4309 if (doHeroUseItem(hero, item, victim, friendly_city, enemy_city, in heroUseItem() [all …]
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H A D | history.cpp | 865 City *enemy_city, City *neutral_city, in History_HeroUseItem() argument 876 if (enemy_city) in History_HeroUseItem() 877 d_enemy_city_id = enemy_city->getId(); in History_HeroUseItem()
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H A D | player.h | 712 …bool heroUseItem(Hero *h, Item *item, Player *player, City *friendly_city, City *enemy_city, City … 1642 …seItem(Hero *h, Item *item, Player *victim, City *friendly_city, City *enemy_city, City *neutral_c…
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H A D | game.cpp | 613 City *enemy_city = NULL; in on_use_item() local 624 enemy_city = select_city_to_use_item_on.emit(SelectCityMap::ENEMY_CITY); in on_use_item() 630 active->heroUseItem(hero, item, victim, friendly_city, enemy_city, in on_use_item()
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H A D | history.h | 769 City *friendly_city, City *enemy_city,
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H A D | network_player.cpp | 912 City *enemy_city = in decodeActionUseItem() local 918 doHeroUseItem(hero, item, victim, friendly_city, enemy_city, neutral_city, in decodeActionUseItem()
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H A D | action.cpp | 2104 …tem(Hero *hero, Item *item, Player *victim, City *friendly_city, City *enemy_city, City *neutral_c… in Action_UseItem() argument 2113 if (enemy_city) in Action_UseItem() 2114 d_enemy_city = enemy_city->getId(); in Action_UseItem()
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H A D | action.h | 1593 …tem(Hero *hero, Item *item, Player *victim, City *friendly_city, City *enemy_city, City *neutral_c…
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/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/ |
H A D | aidiplomat.c | 453 struct city *enemy_city) in is_city_surrounded_by_our_spies() argument 455 adjc_iterate(city_tile(enemy_city), ptile) { in is_city_surrounded_by_our_spies()
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/dports/games/freeciv/freeciv-2.6.6/ai/default/ |
H A D | aidiplomat.c | 453 struct city *enemy_city) in is_city_surrounded_by_our_spies() argument 455 adjc_iterate(city_tile(enemy_city), ptile) { in is_city_surrounded_by_our_spies()
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