Searched refs:enemy_in_striking_range (Results 1 – 1 of 1) sorted by relevance
107 static qboolean enemy_in_striking_range = qfalse; variable4581 enemy_in_striking_range = qfalse; in Jedi_SetEnemyInfo()4584 enemy_in_striking_range = qtrue; in Jedi_SetEnemyInfo()4593 enemy_in_striking_range = qtrue; in Jedi_SetEnemyInfo()4619 enemy_in_striking_range = qtrue; in Jedi_SetEnemyInfo()5343 if ( !enemy_in_striking_range ) in Jedi_AttackDecide()