Searched refs:enemy_strength (Results 1 – 13 of 13) sorted by relevance
12 int enemy_strength; member32 totals.enemy_strength = 0; in enemy_armies_clear()68 totals.enemy_strength = 0; in enemy_army_totals_clear()80 totals.enemy_strength += strength; in enemy_army_totals_add_enemy_formation()125 return totals.enemy_strength > 2 * totals.legion_strength; in enemy_army_is_stronger_than_legions()158 buffer_write_i32(totals_buf, totals.enemy_strength); in enemy_armies_save_state()194 totals.enemy_strength = buffer_read_i32(totals_buf); in enemy_armies_load_state()
100 return city_data.distant_battle.enemy_strength; in city_military_distant_battle_enemy_strength()148 void city_military_init_distant_battle(int enemy_strength) in city_military_init_distant_battle() argument153 city_data.distant_battle.enemy_strength = enemy_strength; in city_military_init_distant_battle()209 if (city_data.distant_battle.roman_strength < city_data.distant_battle.enemy_strength) { in player_has_won()215 city_data.distant_battle.roman_strength - city_data.distant_battle.enemy_strength, in player_has_won()
33 void city_military_init_distant_battle(int enemy_strength);
100 uint8_t enemy_strength; member
466 buffer_write_u8(main, city_data.distant_battle.enemy_strength); in save_main_data()943 city_data.distant_battle.enemy_strength = buffer_read_u8(main); in load_main_data()
111 return city_data.distant_battle.enemy_strength; in city_military_distant_battle_enemy_strength()190 void city_military_init_distant_battle(int enemy_strength) in city_military_init_distant_battle() argument195 city_data.distant_battle.enemy_strength = enemy_strength; in city_military_init_distant_battle()251 if (city_data.distant_battle.roman_strength < city_data.distant_battle.enemy_strength) { in player_has_won()257 city_data.distant_battle.roman_strength - city_data.distant_battle.enemy_strength, in player_has_won()
40 void city_military_init_distant_battle(int enemy_strength);
107 uint8_t enemy_strength; member
489 buffer_write_u8(main, city_data.distant_battle.enemy_strength); in save_main_data()996 city_data.distant_battle.enemy_strength = buffer_read_u8(main); in load_main_data()
116 int enemy_strength = city_military_distant_battle_enemy_strength(); in draw_background() local117 if (enemy_strength < 46) { in draw_background()119 } else if (enemy_strength < 89) { in draw_background()
124 int enemy_strength = city_military_distant_battle_enemy_strength(); in draw_background() local125 if (enemy_strength < 46) { in draw_background()127 } else if (enemy_strength < 89) { in draw_background()
1760 int enemy_strength = 0; in doCombat() local1763 enemy_strength += this->getArmy(j)->getStrength(); in doCombat()1765 enemy_strength += this->getDefenderStrength(); in doCombat()1769 if( enemy_strength > 0 ) { in doCombat()1779 …eath_rate = death_rate * ((float)(combat_rate_c * gameticks_per_hour_c)) / ((float)enemy_strength); in doCombat()