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Searched refs:enemy_strength (Results 1 – 13 of 13) sorted by relevance

/dports/games/julius/julius-1.7.0/src/figure/
H A Denemy_army.c12 int enemy_strength; member
32 totals.enemy_strength = 0; in enemy_armies_clear()
68 totals.enemy_strength = 0; in enemy_army_totals_clear()
80 totals.enemy_strength += strength; in enemy_army_totals_add_enemy_formation()
125 return totals.enemy_strength > 2 * totals.legion_strength; in enemy_army_is_stronger_than_legions()
158 buffer_write_i32(totals_buf, totals.enemy_strength); in enemy_armies_save_state()
194 totals.enemy_strength = buffer_read_i32(totals_buf); in enemy_armies_load_state()
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Denemy_army.c12 int enemy_strength; member
32 totals.enemy_strength = 0; in enemy_armies_clear()
68 totals.enemy_strength = 0; in enemy_army_totals_clear()
80 totals.enemy_strength += strength; in enemy_army_totals_add_enemy_formation()
125 return totals.enemy_strength > 2 * totals.legion_strength; in enemy_army_is_stronger_than_legions()
158 buffer_write_i32(totals_buf, totals.enemy_strength); in enemy_armies_save_state()
194 totals.enemy_strength = buffer_read_i32(totals_buf); in enemy_armies_load_state()
/dports/games/julius/julius-1.7.0/src/city/
H A Dmilitary.c100 return city_data.distant_battle.enemy_strength; in city_military_distant_battle_enemy_strength()
148 void city_military_init_distant_battle(int enemy_strength) in city_military_init_distant_battle() argument
153 city_data.distant_battle.enemy_strength = enemy_strength; in city_military_init_distant_battle()
209 if (city_data.distant_battle.roman_strength < city_data.distant_battle.enemy_strength) { in player_has_won()
215 city_data.distant_battle.roman_strength - city_data.distant_battle.enemy_strength, in player_has_won()
H A Dmilitary.h33 void city_military_init_distant_battle(int enemy_strength);
H A Ddata_private.h100 uint8_t enemy_strength; member
H A Ddata.c466 buffer_write_u8(main, city_data.distant_battle.enemy_strength); in save_main_data()
943 city_data.distant_battle.enemy_strength = buffer_read_u8(main); in load_main_data()
/dports/games/augustus/augustus-3.1.0/src/city/
H A Dmilitary.c111 return city_data.distant_battle.enemy_strength; in city_military_distant_battle_enemy_strength()
190 void city_military_init_distant_battle(int enemy_strength) in city_military_init_distant_battle() argument
195 city_data.distant_battle.enemy_strength = enemy_strength; in city_military_init_distant_battle()
251 if (city_data.distant_battle.roman_strength < city_data.distant_battle.enemy_strength) { in player_has_won()
257 city_data.distant_battle.roman_strength - city_data.distant_battle.enemy_strength, in player_has_won()
H A Dmilitary.h40 void city_military_init_distant_battle(int enemy_strength);
H A Ddata_private.h107 uint8_t enemy_strength; member
H A Ddata.c489 buffer_write_u8(main, city_data.distant_battle.enemy_strength); in save_main_data()
996 city_data.distant_battle.enemy_strength = buffer_read_u8(main); in load_main_data()
/dports/games/julius/julius-1.7.0/src/window/advisor/
H A Dimperial.c116 int enemy_strength = city_military_distant_battle_enemy_strength(); in draw_background() local
117 if (enemy_strength < 46) { in draw_background()
119 } else if (enemy_strength < 89) { in draw_background()
/dports/games/augustus/augustus-3.1.0/src/window/advisor/
H A Dimperial.c124 int enemy_strength = city_military_distant_battle_enemy_strength(); in draw_background() local
125 if (enemy_strength < 46) { in draw_background()
127 } else if (enemy_strength < 89) { in draw_background()
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp1760 int enemy_strength = 0; in doCombat() local
1763 enemy_strength += this->getArmy(j)->getStrength(); in doCombat()
1765 enemy_strength += this->getDefenderStrength(); in doCombat()
1769 if( enemy_strength > 0 ) { in doCombat()
1779 …eath_rate = death_rate * ((float)(combat_rate_c * gameticks_per_hour_c)) / ((float)enemy_strength); in doCombat()