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Searched refs:enemy_vel (Results 1 – 7 of 7) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Dai.h629 …y_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip);
635 …cted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_sp…
H A Daicode.cpp6813 …cted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_sp… in set_predicted_enemy_pos_turret() argument
6831 …vm_vec_scale_add(predicted_enemy_pos, enemy_pos, enemy_vel, time_enemy_in_range * dist/weapon_spee… in set_predicted_enemy_pos_turret()
6837 collision_time = compute_collision_time(enemy_pos, enemy_vel, gun_pos, weapon_speed); in set_predicted_enemy_pos_turret()
6843 vm_vec_scale_add(predicted_enemy_pos, enemy_pos, enemy_vel, collision_time); in set_predicted_enemy_pos_turret()
6866 …my_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip) in set_predicted_enemy_pos() argument
6874 Assert( enemy_vel != NULL ); in set_predicted_enemy_pos()
6877 target_moving_direction = *enemy_vel; in set_predicted_enemy_pos()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Dai.h688 …y_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip);
694 …cted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_sp…
H A Daibig.cpp711 …ons(float dist_to_enemy, float dot_to_enemy, vec3d *firing_pos, vec3d *enemy_pos, vec3d *enemy_vel) in ai_big_maybe_fire_weapons() argument
H A Daicode.cpp6321 …cted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_sp… in set_predicted_enemy_pos_turret() argument
6339 …vm_vec_scale_add(predicted_enemy_pos, enemy_pos, enemy_vel, time_enemy_in_range * dist/weapon_spee… in set_predicted_enemy_pos_turret()
6345 collision_time = compute_collision_time(enemy_pos, enemy_vel, gun_pos, weapon_speed); in set_predicted_enemy_pos_turret()
6351 vm_vec_scale_add(predicted_enemy_pos, enemy_pos, enemy_vel, collision_time); in set_predicted_enemy_pos_turret()
6374 …my_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip) in set_predicted_enemy_pos() argument
6382 Assert( enemy_vel != NULL ); in set_predicted_enemy_pos()
6385 target_moving_direction = *enemy_vel; in set_predicted_enemy_pos()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp3740 vec3d enemy_vel = targetp->phys_info.vel; in polish_predicted_target_pos() local
3745 vm_vec_cross(&enemy_acc, &world_rotvel, &enemy_vel); in polish_predicted_target_pos()
3750 vm_vec_scale_sub2( &enemy_vel, &reference_object->phys_info.vel, wip->vel_inherit_amount); in polish_predicted_target_pos()
3756 vm_vec_scale_add(predicted_enemy_pos, enemy_pos, &enemy_vel, time_to_enemy); in polish_predicted_target_pos()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp3784 vec3d enemy_vel = targetp->phys_info.vel; in polish_predicted_target_pos() local
3786 vm_vec_scale_sub2( &enemy_vel, &Player_obj->phys_info.vel, wip->vel_inherit_amount); in polish_predicted_target_pos()
3792 vm_vec_scale_add(predicted_enemy_pos, enemy_pos, &enemy_vel, time_to_enemy); in polish_predicted_target_pos()