/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | ai.h | 629 …y_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip); 635 …cted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_sp…
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H A D | aicode.cpp | 6813 …cted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_sp… in set_predicted_enemy_pos_turret() argument 6831 …vm_vec_scale_add(predicted_enemy_pos, enemy_pos, enemy_vel, time_enemy_in_range * dist/weapon_spee… in set_predicted_enemy_pos_turret() 6837 collision_time = compute_collision_time(enemy_pos, enemy_vel, gun_pos, weapon_speed); in set_predicted_enemy_pos_turret() 6843 vm_vec_scale_add(predicted_enemy_pos, enemy_pos, enemy_vel, collision_time); in set_predicted_enemy_pos_turret() 6866 …my_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip) in set_predicted_enemy_pos() argument 6874 Assert( enemy_vel != NULL ); in set_predicted_enemy_pos() 6877 target_moving_direction = *enemy_vel; in set_predicted_enemy_pos()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | ai.h | 688 …y_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip); 694 …cted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_sp…
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H A D | aibig.cpp | 711 …ons(float dist_to_enemy, float dot_to_enemy, vec3d *firing_pos, vec3d *enemy_pos, vec3d *enemy_vel) in ai_big_maybe_fire_weapons() argument
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H A D | aicode.cpp | 6321 …cted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_sp… in set_predicted_enemy_pos_turret() argument 6339 …vm_vec_scale_add(predicted_enemy_pos, enemy_pos, enemy_vel, time_enemy_in_range * dist/weapon_spee… in set_predicted_enemy_pos_turret() 6345 collision_time = compute_collision_time(enemy_pos, enemy_vel, gun_pos, weapon_speed); in set_predicted_enemy_pos_turret() 6351 vm_vec_scale_add(predicted_enemy_pos, enemy_pos, enemy_vel, collision_time); in set_predicted_enemy_pos_turret() 6374 …my_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip) in set_predicted_enemy_pos() argument 6382 Assert( enemy_vel != NULL ); in set_predicted_enemy_pos() 6385 target_moving_direction = *enemy_vel; in set_predicted_enemy_pos()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 3740 vec3d enemy_vel = targetp->phys_info.vel; in polish_predicted_target_pos() local 3745 vm_vec_cross(&enemy_acc, &world_rotvel, &enemy_vel); in polish_predicted_target_pos() 3750 vm_vec_scale_sub2( &enemy_vel, &reference_object->phys_info.vel, wip->vel_inherit_amount); in polish_predicted_target_pos() 3756 vm_vec_scale_add(predicted_enemy_pos, enemy_pos, &enemy_vel, time_to_enemy); in polish_predicted_target_pos()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 3784 vec3d enemy_vel = targetp->phys_info.vel; in polish_predicted_target_pos() local 3786 vm_vec_scale_sub2( &enemy_vel, &Player_obj->phys_info.vel, wip->vel_inherit_amount); in polish_predicted_target_pos() 3792 vm_vec_scale_add(predicted_enemy_pos, enemy_pos, &enemy_vel, time_to_enemy); in polish_predicted_target_pos()
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