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Searched refs:engineerrstr (Results 1 – 19 of 19) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp476 …There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr); in InstallEngine()
479 ERRprintf("G_Startup: There was a problem initializing the engine: %s\n", engineerrstr); in InstallEngine()
H A Dexhumed.cpp2108 "There was a problem initializing the Build engine: %s", engineerrstr); in app_main()
2109 … ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); in app_main()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dbstub.c146 "There was a problem initialising the Build engine: %s", engineerrstr); in ExtInit()
H A Dgame.c502 wm_msgbox(NULL, "There was a problem initialising the engine: %s.\n", engineerrstr);
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dwitchaven.cpp1541 "There was a problem initializing the Build engine: %s", engineerrstr); in app_main()
1542 … ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); in app_main()
2292 …There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr); in InstallEngine()
2295 ERRprintf("G_Startup: There was a problem initializing the engine: %s\n", engineerrstr); in InstallEngine()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h278 extern char *engineerrstr;
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp587 …There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr); in InstallEngine()
590 ERRprintf("G_Startup: There was a problem initializing the engine: %s\n", engineerrstr); in InstallEngine()
719 "There was a problem initialising the Build engine: %s", engineerrstr); in app_main()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dblood.cpp1606 "There was a problem initializing the Build engine: %s", engineerrstr); in app_main()
1608 … ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); in app_main()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c111 char *engineerrstr = NULL; variable
4912 engineerrstr = "Calculation of sintable yielded unexpected results."; in loadtables()
4916 engineerrstr = "Calculation of radarang yielded unexpected results."; in loadtables()
4999 engineerrstr = "Failed to allocate palette memory"; in loadpalette()
5004 engineerrstr = "Failed to allocate translucency memory"; in loadpalette()
5023 engineerrstr = "Failed to load PALETTE.DAT!"; in loadpalette()
7604 engineerrstr = "Failed to allocate lookups memory"; in setgamemode()
9751 engineerrstr = "Failed to allocate palette lookup memory"; in makepalookup()
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.c945 "There was a problem initialising the Build engine: %s", engineerrstr); in InitGame()
3570 "There was a problem initialising the Build engine: %s", engineerrstr); in app_main()
H A Djnstub.c780 "There was a problem initialising the Build engine: %s", engineerrstr); in ExtInit()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.cpp895 "There was a problem initialising the Build engine: %s", engineerrstr); in SW_FatalEngineError()
3537 "There was a problem initialising the Build engine: %s", engineerrstr); in app_main()
H A Djnstub.cpp785 "There was a problem initialising the Build engine: %s", engineerrstr); in ExtPostStartupWindow()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1022 extern const char *engineerrstr;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.cpp7807 "There was a problem initializing the Build engine: %s", engineerrstr); in G_FatalEngineError()
7809 ERRprintf("G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr); in G_FatalEngineError()
8282 "There was a problem initializing the Build engine: %s", engineerrstr); in app_main()
8283 … ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); in app_main()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp448 buildprintf("There was a problem initialising the engine: %s.\n", engineerrstr); in Ken_FatalEngineError()
467 "There was a problem initialising the Build engine: %s", engineerrstr); in app_main()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp175 const char *engineerrstr = "No error"; variable
8551 engineerrstr = msg; in engineFatalError()
8552 initprintf("ERROR: %s\n", engineerrstr); in engineFatalError()
H A Dbuild.cpp575 Bsprintf(tempbuf, "There was a problem initializing the engine: %s\n", engineerrstr); in M32_FatalEngineError()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp6088 Bsprintf(tempbuf, "There was a problem initializing the engine: %s\n", engineerrstr); in G_FatalEngineInitError()