/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 476 …There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr); in InstallEngine() 479 ERRprintf("G_Startup: There was a problem initializing the engine: %s\n", engineerrstr); in InstallEngine()
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H A D | exhumed.cpp | 2108 "There was a problem initializing the Build engine: %s", engineerrstr); in app_main() 2109 … ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); in app_main()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | bstub.c | 146 "There was a problem initialising the Build engine: %s", engineerrstr); in ExtInit()
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H A D | game.c | 502 wm_msgbox(NULL, "There was a problem initialising the engine: %s.\n", engineerrstr);
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | witchaven.cpp | 1541 "There was a problem initializing the Build engine: %s", engineerrstr); in app_main() 1542 … ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); in app_main() 2292 …There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr); in InstallEngine() 2295 ERRprintf("G_Startup: There was a problem initializing the engine: %s\n", engineerrstr); in InstallEngine()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 278 extern char *engineerrstr;
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgame.cpp | 587 …There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr); in InstallEngine() 590 ERRprintf("G_Startup: There was a problem initializing the engine: %s\n", engineerrstr); in InstallEngine() 719 "There was a problem initialising the Build engine: %s", engineerrstr); in app_main()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | blood.cpp | 1606 "There was a problem initializing the Build engine: %s", engineerrstr); in app_main() 1608 … ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); in app_main()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 111 char *engineerrstr = NULL; variable 4912 engineerrstr = "Calculation of sintable yielded unexpected results."; in loadtables() 4916 engineerrstr = "Calculation of radarang yielded unexpected results."; in loadtables() 4999 engineerrstr = "Failed to allocate palette memory"; in loadpalette() 5004 engineerrstr = "Failed to allocate translucency memory"; in loadpalette() 5023 engineerrstr = "Failed to load PALETTE.DAT!"; in loadpalette() 7604 engineerrstr = "Failed to allocate lookups memory"; in setgamemode() 9751 engineerrstr = "Failed to allocate palette lookup memory"; in makepalookup()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.c | 945 "There was a problem initialising the Build engine: %s", engineerrstr); in InitGame() 3570 "There was a problem initialising the Build engine: %s", engineerrstr); in app_main()
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H A D | jnstub.c | 780 "There was a problem initialising the Build engine: %s", engineerrstr); in ExtInit()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.cpp | 895 "There was a problem initialising the Build engine: %s", engineerrstr); in SW_FatalEngineError() 3537 "There was a problem initialising the Build engine: %s", engineerrstr); in app_main()
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H A D | jnstub.cpp | 785 "There was a problem initialising the Build engine: %s", engineerrstr); in ExtPostStartupWindow()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1022 extern const char *engineerrstr;
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | game.cpp | 7807 "There was a problem initializing the Build engine: %s", engineerrstr); in G_FatalEngineError() 7809 ERRprintf("G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr); in G_FatalEngineError() 8282 "There was a problem initializing the Build engine: %s", engineerrstr); in app_main() 8283 … ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); in app_main()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 448 buildprintf("There was a problem initialising the engine: %s.\n", engineerrstr); in Ken_FatalEngineError() 467 "There was a problem initialising the Build engine: %s", engineerrstr); in app_main()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 175 const char *engineerrstr = "No error"; variable 8551 engineerrstr = msg; in engineFatalError() 8552 initprintf("ERROR: %s\n", engineerrstr); in engineFatalError()
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H A D | build.cpp | 575 Bsprintf(tempbuf, "There was a problem initializing the engine: %s\n", engineerrstr); in M32_FatalEngineError()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | game.cpp | 6088 Bsprintf(tempbuf, "There was a problem initializing the engine: %s\n", engineerrstr); in G_FatalEngineInitError()
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