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Searched refs:enginesnd_id (Results 1 – 1 of 1) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhud.cpp1885 auto enginesnd_id = ship_get_sound(Player_obj, GameSounds::ENGINE); in update_throttle_sound() local
1886 if (!enginesnd_id.isValid()) in update_throttle_sound()
1912 …Player_engine_snd_loop = snd_play_looping( gamesnd_get_game_sound(enginesnd_id), 0.0f , -1, -1, pe… in update_throttle_sound()