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Searched refs:enhanced_actor (Results 1 – 4 of 4) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dtextures.h235 Uint32 load_enhanced_actor(const enhanced_actor* actor, const char* name);
296 void change_enhanced_actor(const Uint32 handle, enhanced_actor* actor);
H A Dactors.h163 }enhanced_actor; typedef
583enhanced_actor *body_parts; /*!< A pointer to the enhanced actor extension (holds information abou…
H A Dnew_actors.c62 static int add_enhanced_actor(enhanced_actor *this_actor, float x_pos, float y_pos, in add_enhanced_actor()
623 enhanced_actor *this_actor; in add_enhanced_actor_from_server()
810 this_actor=calloc(1,sizeof(enhanced_actor)); in add_enhanced_actor_from_server()
1268 enhanced_actor * this_actor=calloc(1,sizeof(enhanced_actor)); in add_actor_interface()
H A Dtextures.c1629 Uint32 load_enhanced_actor(const enhanced_actor* actor, const char* name) in load_enhanced_actor()
2038 void change_enhanced_actor(const Uint32 handle, enhanced_actor* actor) in change_enhanced_actor()