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Searched refs:enoughMoves (Results 1 – 11 of 11) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DMoveResult.cpp47 if (s->enoughMoves() == false) in fillData()
H A Dstacklist.h109 bool enoughMoves() const;
H A Dstacklist.cpp362 bool Stacklist::enoughMoves() const in enoughMoves() function in Stacklist
367 if (!s->getPath()->empty() && s->enoughMoves()) in enoughMoves()
680 if ((*i)->getPath()->size() > 0 && (*i)->enoughMoves()) in countMovableStacks()
H A Dstack.h276 bool enoughMoves() const;
H A Dgame.cpp448 if (!(s.empty()) && !(s.getPath()->empty()) && s.enoughMoves()) in move_all_stacks()
937 can_move_all_stacks.emit(sl->enoughMoves()); in update_control_panel()
950 ((!stack->getPath()->empty() && stack->enoughMoves()) || in update_control_panel()
H A DAI_Allocation.cpp1448 if (s->enoughMoves()) in shuffleStack()
1531 if (stack->hasPath() > 0 && stack->enoughMoves()) in setParked()
H A Dai_fast.cpp189 if (s->getPath()->size() > 0 && s->enoughMoves()) in startTurn()
H A Dplayer.cpp885 if (s->getPath()->size() >= 1 && s->enoughMoves()) in stackMove()
1051 else if (s->getPath()->size() >= 1 && s->enoughMoves() == false) in stackMove()
1080 if (!s->enoughMoves()) in stackMoveOneStepOverTooLargeFriendlyStacks()
1177 if (!s->enoughMoves()) in stackMoveOneStep()
H A Dgamebigmap.cpp340 stack->enoughMoves() == false) in mouse_button_event()
H A Dstack.cpp437 bool Stack::enoughMoves() const in enoughMoves() function in Stack
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-window.cpp3062 if (stack->hasPath() && stack->enoughMoves()) in on_popup_stack_menu()