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/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_phys.c1203 int entity_cap; // For sv_freezenonclients in SV_Physics() local
1246 entity_cap = svs.maxclients + 1; // Only run physics on clients and the world in SV_Physics()
1248 entity_cap = qcvm->num_edicts; in SV_Physics()
1251 for (i=0 ; i<entity_cap ; i++, ent = NEXT_EDICT(ent)) in SV_Physics()