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Searched refs:entranceDirection (Results 1 – 2 of 2) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/peep/
H A DPeep.cpp1734 uint8_t entranceDirection = tile_element->GetDirection(); in peep_interact_with_entrance() local
1735 if (entranceDirection != guest->PeepDirection) in peep_interact_with_entrance()
1737 if (direction_reverse(entranceDirection) != guest->PeepDirection) in peep_interact_with_entrance()
1802 entranceDirection = entrance->direction; in peep_interact_with_entrance()
1803 auto nextLoc = coords.ToTileStart() + CoordsDirectionDelta[entranceDirection]; in peep_interact_with_entrance()
1820 if (slopeDirection == entranceDirection) in peep_interact_with_entrance()
1830 if (direction_reverse(slopeDirection) != entranceDirection) in peep_interact_with_entrance()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DTrackDesign.cpp285 Direction entranceDirection = tileElement->GetDirection(); in CreateTrackDesignTrack() local
286 entranceDirection -= _saveDirection; in CreateTrackDesignTrack()
287 entranceDirection &= TILE_ELEMENT_DIRECTION_MASK; in CreateTrackDesignTrack()
290 entrance.direction = entranceDirection; in CreateTrackDesignTrack()
398 uint8_t entranceDirection = tileElement->GetDirection(); in CreateTrackDesignMaze() local
400 mazeEntrance.direction = entranceDirection; in CreateTrackDesignMaze()