Searched refs:entranceLoc (Results 1 – 6 of 6) sorted by relevance
75 CoordsXYZ entranceLoc = _loc; in Query() local80 entranceLoc += CoordsDirectionDelta[(_loc.direction - 1) & 0x3]; in Query()118 CoordsXY entranceLoc = { _loc.x, _loc.y }; in Execute() local163 update_park_fences(entranceLoc); in Execute()164 update_park_fences({ entranceLoc.x - COORDS_XY_STEP, entranceLoc.y }); in Execute()165 update_park_fences({ entranceLoc.x + COORDS_XY_STEP, entranceLoc.y }); in Execute()166 update_park_fences({ entranceLoc.x, entranceLoc.y - COORDS_XY_STEP }); in Execute()167 update_park_fences({ entranceLoc.x, entranceLoc.y + COORDS_XY_STEP }); in Execute()182 CoordsXYZ entranceLoc = _loc; in CheckMapCapacity() local187 entranceLoc += CoordsDirectionDelta[(_loc.direction - 1) & 0x3]; in CheckMapCapacity()[all …]
32 money32 park_entrance_place_ghost(const CoordsXYZD& entranceLoc) in park_entrance_place_ghost() argument36 auto gameAction = PlaceParkEntranceAction(entranceLoc, gFootpathSelectedId); in park_entrance_place_ghost()42 gParkEntranceGhostPosition = entranceLoc; in park_entrance_place_ghost()
56 money32 park_entrance_place_ghost(const CoordsXYZD& entranceLoc);
383 CoordsXY entranceLoc = location.ToCoordsXY(); in CreateTrackDesignMaze() local384 auto tileElement = map_get_first_element_at(entranceLoc); in CreateTrackDesignMaze()402 mazeEntrance.x = static_cast<int8_t>((entranceLoc.x - startLoc.x) / 32); in CreateTrackDesignMaze()403 mazeEntrance.y = static_cast<int8_t>((entranceLoc.y - startLoc.y) / 32); in CreateTrackDesignMaze()
257 auto entranceLoc = TileCoordsXY(position) + offset; in track_paint_util_has_fence() local263 return (entranceLoc != entrance && entranceLoc != exit); in track_paint_util_has_fence()
5557 TileCoordsXYZD entranceLoc = ride.stations[stationIndex].Entrance; in determine_ride_entrance_and_exit_locations() local5563 if (!entranceLoc.IsNull()) in determine_ride_entrance_and_exit_locations()5565 …st EntranceElement* entranceElement = map_get_ride_entrance_element_at(entranceLoc.ToCoordsXYZD(),… in determine_ride_entrance_and_exit_locations()