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Searched refs:envsoundlife (Results 1 – 4 of 4) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Audio/
H A DSounds.cpp30 extern float envsoundlife[30];
82 envsoundlife[numenvsounds] = life; in addEnvSound()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp128 float envsoundlife[30] = { 0 }; variable
H A DGameTick.cpp100 extern float envsoundlife[30];
4395 envsoundlife[j] -= multiplier; in Tick()
4396 if (envsoundlife[j] < 0) { in Tick()
4398 envsoundlife[j] = envsoundlife[numenvsounds]; in Tick()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DPerson.cpp71 extern float envsoundlife[30];