Searched refs:equipMenu (Results 1 – 1 of 1) sorted by relevance
347 menu_t *equipMenu = menu->data.EquipSlot < MAX_GUNS in WeaponMenuUpdate() local356 WeaponSetSelected(equipMenu, p->guns[menu->data.EquipSlot], false); in WeaponMenuUpdate()387 WeaponSetSelected(equipMenu, p->guns[i], true); in WeaponMenuUpdate()