Searched refs:equip_weight (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | doll_view_gump.cpp | 265 …unsigned int equip_weight = Game::get_game()->get_view_manager()->get_display_weight(actor->get_in… in displayEquipWeight() local 268 snprintf(string, 4, "%u", equip_weight); in displayEquipWeight() 269 …font->textOut(screen->get_sdl_surface(), area.left + ((equip_weight > 9) ? 59 : 64), area.top + 82… in displayEquipWeight()
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H A D | inventory_view.cpp | 252 unsigned int equip_weight; in display_inventory_weights() local 266 equip_weight = vm->get_display_weight(actor->get_inventory_equip_weight()); in display_inventory_weights() 268 snprintf(string, 9, "E:%u/%us", equip_weight, strength); in display_inventory_weights()
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H A D | container_view_gump.cpp | 292 …unsigned int equip_weight = Game::get_game()->get_view_manager()->get_display_weight(actor->get_in… in display_inventory_weight() local 295 snprintf(string, 10, "I:%u/%us", equip_weight, strength * 2); in display_inventory_weight()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | events.cpp | 2605 float equip_weight = actor->get_inventory_equip_weight() + obj_weight; in ready() local 2611 if ((actor->get_strength() < equip_weight in ready()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines.h | 7237 #define equip_weight(p_ptr) \ macro
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | xtra1.c | 5290 …long int e = equip_weight(p_ptr), w = e - armour_weight(p_ptr), i = p_ptr->total_weight - e; /* po…
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