Searched refs:esct_p (Results 1 – 1 of 1) sorted by relevance
2023 esct_p->min_distance = FLT_MAX; in evaluate_ship_as_closest_target()2024 esct_p->check_nearest_turret = FALSE; in evaluate_ship_as_closest_target()2038 if ( !iff_matches_mask(esct_p->shipp->team, esct_p->team_mask) ) { in evaluate_ship_as_closest_target()2043 if ( (esct_p->shipp->objnum == OBJ_INDEX(Player_obj)) || (should_be_ignored(esct_p->shipp)) ) { in evaluate_ship_as_closest_target()2058 if ( esct_p->filter ) { in evaluate_ship_as_closest_target()2066 …for (ss=GET_FIRST(&esct_p->shipp->subsys_list); ss!=END_OF_LIST(&esct_p->shipp->subsys_list); ss=G… in evaluate_ship_as_closest_target()2073 if (esct_p->check_all_turrets || (ss->turret_enemy_objnum == esct_p->attacked_objnum)) { in evaluate_ship_as_closest_target()2075 esct_p->check_nearest_turret = TRUE; in evaluate_ship_as_closest_target()2077 …if ( !esct_p->turret_attacking_target || (esct_p->turret_attacking_target && (ss->turret_enemy_obj… in evaluate_ship_as_closest_target()2123 esct_p->min_distance = new_distance; in evaluate_ship_as_closest_target()[all …]