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Searched refs:esd_handle (Results 1 – 9 of 9) sorted by relevance

/dports/audio/mp3blaster/mp3blaster-3.2.6/mpegsound/
H A Desdplayer.cc29 this->esd_handle = -1; in EsdPlayer()
35 if (esd_handle > -1) in ~EsdPlayer()
37 (void)esd_close(esd_handle); in ~EsdPlayer()
50 if (esd_handle != -1) in setsoundtype()
79 if (esd_handle != -1) in resetsoundtype()
82 (void)esd_close(esd_handle); in resetsoundtype()
86 esd_handle = esd_play_stream(esd_format, rawspeed, NULL, "mp3blaster"); in resetsoundtype()
88 if (esd_handle < 0) in resetsoundtype()
116 if (esd_handle < 0) in putblock()
149 return pth_write(esd_handle, buffer, size); in putblock_nt()
[all …]
H A Dmpegsound.h459 int esd_handle; variable
/dports/devel/sdl20/SDL2-2.0.18/src/audio/esd/
H A DSDL_esdaudio.c48 static void *esd_handle = NULL; variable
70 if (esd_handle != NULL) { in UnloadESDLibrary()
71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary()
72 esd_handle = NULL; in UnloadESDLibrary()
81 if (esd_handle == NULL) { in LoadESDLibrary()
82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary()
83 if (esd_handle) { in LoadESDLibrary()
87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/audio/esd/
H A DSDL_esdaudio.c48 static void *esd_handle = NULL; variable
70 if (esd_handle != NULL) { in UnloadESDLibrary()
71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary()
72 esd_handle = NULL; in UnloadESDLibrary()
81 if (esd_handle == NULL) { in LoadESDLibrary()
82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary()
83 if (esd_handle) { in LoadESDLibrary()
87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/audio/esd/
H A DSDL_esdaudio.c48 static void *esd_handle = NULL; variable
70 if (esd_handle != NULL) { in UnloadESDLibrary()
71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary()
72 esd_handle = NULL; in UnloadESDLibrary()
81 if (esd_handle == NULL) { in LoadESDLibrary()
82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary()
83 if (esd_handle) { in LoadESDLibrary()
87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/audio/esd/
H A DSDL_esdaudio.c48 static void *esd_handle = NULL; variable
70 if (esd_handle != NULL) { in UnloadESDLibrary()
71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary()
72 esd_handle = NULL; in UnloadESDLibrary()
81 if (esd_handle == NULL) { in LoadESDLibrary()
82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary()
83 if (esd_handle) { in LoadESDLibrary()
87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/audio/esd/
H A DSDL_esdaudio.c48 static void *esd_handle = NULL; variable
70 if (esd_handle != NULL) { in UnloadESDLibrary()
71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary()
72 esd_handle = NULL; in UnloadESDLibrary()
81 if (esd_handle == NULL) { in LoadESDLibrary()
82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary()
83 if (esd_handle) { in LoadESDLibrary()
87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
/dports/x11/controllermap/SDL2-2.0.18/src/audio/esd/
H A DSDL_esdaudio.c48 static void *esd_handle = NULL; variable
70 if (esd_handle != NULL) { in UnloadESDLibrary()
71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary()
72 esd_handle = NULL; in UnloadESDLibrary()
81 if (esd_handle == NULL) { in LoadESDLibrary()
82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary()
83 if (esd_handle) { in LoadESDLibrary()
87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
/dports/devel/sdl12/SDL-1.2.15/src/audio/esd/
H A DSDL_esdaudio.c59 static void *esd_handle = NULL; variable
78 SDL_UnloadObject(esd_handle); in UnloadESDLibrary()
79 esd_handle = NULL; in UnloadESDLibrary()
88 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary()
89 if ( esd_handle ) { in LoadESDLibrary()
93 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()