Searched refs:esd_handle (Results 1 – 9 of 9) sorted by relevance
/dports/audio/mp3blaster/mp3blaster-3.2.6/mpegsound/ |
H A D | esdplayer.cc | 29 this->esd_handle = -1; in EsdPlayer() 35 if (esd_handle > -1) in ~EsdPlayer() 37 (void)esd_close(esd_handle); in ~EsdPlayer() 50 if (esd_handle != -1) in setsoundtype() 79 if (esd_handle != -1) in resetsoundtype() 82 (void)esd_close(esd_handle); in resetsoundtype() 86 esd_handle = esd_play_stream(esd_format, rawspeed, NULL, "mp3blaster"); in resetsoundtype() 88 if (esd_handle < 0) in resetsoundtype() 116 if (esd_handle < 0) in putblock() 149 return pth_write(esd_handle, buffer, size); in putblock_nt() [all …]
|
H A D | mpegsound.h | 459 int esd_handle; variable
|
/dports/devel/sdl20/SDL2-2.0.18/src/audio/esd/ |
H A D | SDL_esdaudio.c | 48 static void *esd_handle = NULL; variable 70 if (esd_handle != NULL) { in UnloadESDLibrary() 71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary() 72 esd_handle = NULL; in UnloadESDLibrary() 81 if (esd_handle == NULL) { in LoadESDLibrary() 82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary() 83 if (esd_handle) { in LoadESDLibrary() 87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/audio/esd/ |
H A D | SDL_esdaudio.c | 48 static void *esd_handle = NULL; variable 70 if (esd_handle != NULL) { in UnloadESDLibrary() 71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary() 72 esd_handle = NULL; in UnloadESDLibrary() 81 if (esd_handle == NULL) { in LoadESDLibrary() 82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary() 83 if (esd_handle) { in LoadESDLibrary() 87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/audio/esd/ |
H A D | SDL_esdaudio.c | 48 static void *esd_handle = NULL; variable 70 if (esd_handle != NULL) { in UnloadESDLibrary() 71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary() 72 esd_handle = NULL; in UnloadESDLibrary() 81 if (esd_handle == NULL) { in LoadESDLibrary() 82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary() 83 if (esd_handle) { in LoadESDLibrary() 87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/audio/esd/ |
H A D | SDL_esdaudio.c | 48 static void *esd_handle = NULL; variable 70 if (esd_handle != NULL) { in UnloadESDLibrary() 71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary() 72 esd_handle = NULL; in UnloadESDLibrary() 81 if (esd_handle == NULL) { in LoadESDLibrary() 82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary() 83 if (esd_handle) { in LoadESDLibrary() 87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/audio/esd/ |
H A D | SDL_esdaudio.c | 48 static void *esd_handle = NULL; variable 70 if (esd_handle != NULL) { in UnloadESDLibrary() 71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary() 72 esd_handle = NULL; in UnloadESDLibrary() 81 if (esd_handle == NULL) { in LoadESDLibrary() 82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary() 83 if (esd_handle) { in LoadESDLibrary() 87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
|
/dports/x11/controllermap/SDL2-2.0.18/src/audio/esd/ |
H A D | SDL_esdaudio.c | 48 static void *esd_handle = NULL; variable 70 if (esd_handle != NULL) { in UnloadESDLibrary() 71 SDL_UnloadObject(esd_handle); in UnloadESDLibrary() 72 esd_handle = NULL; in UnloadESDLibrary() 81 if (esd_handle == NULL) { in LoadESDLibrary() 82 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary() 83 if (esd_handle) { in LoadESDLibrary() 87 SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
|
/dports/devel/sdl12/SDL-1.2.15/src/audio/esd/ |
H A D | SDL_esdaudio.c | 59 static void *esd_handle = NULL; variable 78 SDL_UnloadObject(esd_handle); in UnloadESDLibrary() 79 esd_handle = NULL; in UnloadESDLibrary() 88 esd_handle = SDL_LoadObject(esd_library); in LoadESDLibrary() 89 if ( esd_handle ) { in LoadESDLibrary() 93 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); in LoadESDLibrary()
|