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Searched refs:eval_ship (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp6333 auto docker = eval_ship(n); in sexp_has_docked_or_undocked()
6340 auto dockee = eval_ship(n); in sexp_has_docked_or_undocked()
6604 auto docker = eval_ship(n); in sexp_time_docked_or_undocked()
6609 auto dockee = eval_ship(n); in sexp_time_docked_or_undocked()
13553 auto ship1 = eval_ship(n); in sexp_transfer_cargo()
13604 auto ship1 = eval_ship(n); in sexp_exchange_cargo()
13654 auto parent = eval_ship(n); in sexp_jettison_cargo()
13707 auto docker = eval_ship(n); in sexp_set_docked()
13715 auto dockee = eval_ship(n); in sexp_set_docked()
16099 auto parent = eval_ship(n); in sexp_weapon_create()
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H A Dsexp.h1232 extern const ship_registry_entry *eval_ship(int node);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/sexp/
H A DLuaSEXP.cpp174 auto ship_entry = eval_ship(node); in sexpToLua()