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Searched refs:eval_vec3d (Results 1 – 1 of 1) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp7735 eval_vec3d(relative_location, n, is_nan, is_nan_forever); in sexp_get_object_coordinate()
7817 eval_vec3d(&target_vec, n, is_nan, is_nan_forever); in sexp_set_object_position()
8163 eval_vec3d(location, n, is_nan, is_nan_forever); in sexp_set_object_facing()
11738 eval_vec3d(&origin, n, is_nan, is_nan_forever); in sexp_play_sound_from_table()
15901 eval_vec3d(&start, n, is_nan, is_nan_forever); in sexp_ship_tag()
16036 eval_vec3d(&new_ship_pos, n, is_nan, is_nan_forever); in sexp_ship_create()
16122 eval_vec3d(&weapon_pos, n, is_nan, is_nan_forever); in sexp_weapon_create()
18296 eval_vec3d(&fire_info.target_pos1, n, is_nan, is_nan_forever); in sexp_beam_fire()
18443 eval_vec3d(&fire_info.target_pos1, n, is_nan, is_nan_forever); in sexp_beam_floating_fire()
21680 eval_vec3d(&camera_vec, n, is_nan, is_nan_forever); in sexp_set_camera_position()
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