Searched refs:eval_vec3d (Results 1 – 1 of 1) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 7735 eval_vec3d(relative_location, n, is_nan, is_nan_forever); in sexp_get_object_coordinate() 7817 eval_vec3d(&target_vec, n, is_nan, is_nan_forever); in sexp_set_object_position() 8163 eval_vec3d(location, n, is_nan, is_nan_forever); in sexp_set_object_facing() 11738 eval_vec3d(&origin, n, is_nan, is_nan_forever); in sexp_play_sound_from_table() 15901 eval_vec3d(&start, n, is_nan, is_nan_forever); in sexp_ship_tag() 16036 eval_vec3d(&new_ship_pos, n, is_nan, is_nan_forever); in sexp_ship_create() 16122 eval_vec3d(&weapon_pos, n, is_nan, is_nan_forever); in sexp_weapon_create() 18296 eval_vec3d(&fire_info.target_pos1, n, is_nan, is_nan_forever); in sexp_beam_fire() 18443 eval_vec3d(&fire_info.target_pos1, n, is_nan, is_nan_forever); in sexp_beam_floating_fire() 21680 eval_vec3d(&camera_vec, n, is_nan, is_nan_forever); in sexp_set_camera_position() [all …]
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