/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/ |
H A D | battle_damage.cpp | 52 float evasion = 0.0f; in RndEvade() local 55 … evasion = atk_point ? atk_point->GetTotalEvadeRating() : target_actor->GetAverageEvadeRating(); in RndEvade() 58 evasion = target_actor->GetAverageEvadeRating(); in RndEvade() 61 evasion += add_eva; in RndEvade() 62 evasion *= mul_eva; in RndEvade() 66 if(evasion <= 0.0f) in RndEvade() 67 evasion = 0.05f; in RndEvade() 68 else if(evasion >= 100.0f) in RndEvade() 69 evasion = 0.95f; in RndEvade() 71 return RandomFloat(0.0f, 100.0f) <= evasion; in RndEvade()
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/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/ |
H A D | battle_utils.cpp | 62 float evasion = 0.0f; in CalculateStandardEvasion() local 74 evasion += add_evade; in CalculateStandardEvasion() 77 if (evasion < 0.0f) in CalculateStandardEvasion() 79 else if (evasion > 100.0f) in CalculateStandardEvasion() 82 if (RandomFloat(0.0f, 100.0f) > evasion) in CalculateStandardEvasion() 100 float evasion = 0.0f; in CalculateStandardEvasionMultiplier() local 113 float delta = evasion * fabs(mul_evade); in CalculateStandardEvasionMultiplier() 115 evasion -= delta; in CalculateStandardEvasionMultiplier() 117 evasion += delta; in CalculateStandardEvasionMultiplier() 120 if (evasion < 0.0f) in CalculateStandardEvasionMultiplier() [all …]
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/unit_types/ |
H A D | bats.cfg | 23 evasion = 15 78 evasion = 12 136 evasion = 12
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/dports/www/drupal7/drupal-7.82/modules/filter/ |
H A D | filter.test | 992 $this->assertNoNormalized($f, 'script', 'HTML tag stripping evasion -- varying case.'); 995 $this->assertNoNormalized($f, 'script', 'HTML tag stripping evasion -- multiline tag.'); 1014 $this->assertNoNormalized($f, 'script', 'HTML tag stripping evasion -- no closing tag.'); 1031 $this->assertNoNormalized($f, 'nosuchtag', 'HTML tag stripping evasion -- unknown tag.'); 1070 $this->assertNoNormalized($f, 'javascript', 'HTML scheme clearing -- no evasion.'); 1073 $this->assertNoNormalized($f, 'javascript', 'HTML scheme clearing evasion -- no quotes.'); 1077 $this->assertNoNormalized($f, 'javascript', 'HTML scheme clearing evasion -- no alert ;)'); 1121 $this->assertNoNormalized($f, 'cript', 'HTML scheme clearing evasion -- embedded nulls.'); 1233 $this->assertNormalized($f, 'rel="nofollow"', 'Spam deterrent -- no evasion.'); 1236 $this->assertNormalized($f, 'rel="nofollow"', 'Spam deterrent evasion -- capital A.'); [all …]
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/dports/security/sqlninja/sqlninja-0.2.6/ |
H A D | sqlninja | 60 my $evasion = "0"; 500 $evasion = $1; 591 if ($evasion =~ /[1-4]/) { 593 if ($evasion =~ /1/) { 596 if ($evasion =~ /2/) { 599 if ($evasion =~ /3/) { 602 if ($evasion =~ /4/) { 3726 if ($evasion =~ /1/) { 3734 if ($evasion =~ /2/) { 3740 if ($evasion =~ /3/) { [all …]
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H A D | sqlninja.conf.example | 90 # evasion = 1234 92 # long queries, that might create problems when using GET. Default: no evasion 93 # evasion = 12
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/missile/ |
H A D | missile.cpp | 818 int evasion = 0; in CalculateHit() local 821 evasion = goal->Variable[EVASION_INDEX].Value; in CalculateHit() 825 evasion -= 4; in CalculateHit() 827 evasion -= 3; in CalculateHit() 829 evasion -= 2; in CalculateHit() 831 evasion -= 1; in CalculateHit() 840 evasion *= evasion_modifier; in CalculateHit() 841 evasion /= 100; in CalculateHit() 846 if (evasion > 0) { in CalculateHit() 847 evasion = SyncRand(evasion); in CalculateHit() [all …]
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | sobjects.c | 1129 int evasion = nlarn->p->level/(2+game_difficulty(nlarn)/2) in sobject_blast_hit() local 1137 evasion = 0; in sobject_blast_hit() 1141 evasion /= 4; in sobject_blast_hit() 1143 evasion /= 2; in sobject_blast_hit() 1145 evasion /= 2; in sobject_blast_hit() 1148 if (evasion >= (int)rand_1n(21)) in sobject_blast_hit()
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H A D | spells.c | 1727 int evasion = nlarn->p->level/(2+game_difficulty(nlarn)/2) in spell_area_pos_hit() local 1735 evasion = 0; in spell_area_pos_hit() 1739 evasion /= 4; in spell_area_pos_hit() 1741 evasion /= 2; in spell_area_pos_hit() 1743 evasion /= 2; in spell_area_pos_hit() 1746 if (evasion >= (int)rand_1n(21)) in spell_area_pos_hit()
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/dports/security/suricata/suricata-6.0.4/libhtp/ |
H A D | README | 17 3. Awareness of evasion techniques; LibHTP must be able to detect and 18 effectively deal with various evasion techniques, producing, where
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/dports/devel/libhtp/libhtp-0.5.33/ |
H A D | README | 17 3. Awareness of evasion techniques; LibHTP must be able to detect and 18 effectively deal with various evasion techniques, producing, where
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | creaturestats.cpp | 344 float evasion = (getAttribute(ESM::Attribute::Agility).getModified() / 5.0f) + in getEvasion() local 346 evasion *= getFatigueTerm(); in getEvasion() 347 evasion += std::min(100.f, mMagicEffects.get(ESM::MagicEffect::Sanctuary).getMagnitude()); in getEvasion() 349 return evasion; in getEvasion()
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/dports/devel/py-oletools/oletools-0.54.2/oletools/doc/ |
H A D | pyxswf.md | 15 …ces/blog/evasion-with-ole2-fragmentation/](http://web.archive.org/web/20121118021207/http://www.br…
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | traps.cc | 633 else if (random2limit(you.evasion(), 40) + narrow_miss_rnd > 8) in trigger() 651 else if (random2(m->evasion()) > 8 in trigger() 652 || (trig_smart && random2(m->evasion()) > 8)) in trigger() 719 if (random2avg(2 * you.evasion(), 2) > 18 + env.absdepth0 / 2) in trigger() 1193 trap_hit, act.evasion(), con_block, pro_block); in shoot_ammo() 1196 if (trap_hit < act.evasion()) in shoot_ammo()
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H A D | ranged-attack.cc | 101 const int ev = defender->evasion(ev_ignore::none, attacker); in attack() 210 const int ev = defender->evasion(ev_ignore::none, attacker); in handle_phase_dodged()
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/dports/www/drupal9/drupal-9.2.10/core/tests/Drupal/Tests/Component/Utility/ |
H A D | XssTest.php | 228 'HTML tag stripping evasion -- no closing bracket.',
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | b_public.h | 124 int evasion; // " variable 148 saved_game.write<int32_t>(evasion); in sg_export() 171 saved_game.read<int32_t>(evasion); in sg_import()
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/dports/www/drupal8/drupal-8.9.20/core/tests/Drupal/Tests/Component/Utility/ |
H A D | XssTest.php | 224 'HTML tag stripping evasion -- no closing bracket.',
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/alchemy_manual/ |
H A D | am_abilities_class.lst | 12 …:As long as she has at least 1 drunken rage point, a drunken rager gains evasion, as the rogue cla… 14 …s she has at least 2 drunken rage points, a drunken rager gains improved evasion, as the rogue adv…
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | b_public.h | 142 int evasion; // " variable 167 saved_game.write<int32_t>(evasion); in sg_export() 190 saved_game.read<int32_t>(evasion); in sg_import()
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/dports/security/fragrouter/fragrouter-1.6/ |
H A D | README | 11 Fragrouter is a network intrusion detection evasion toolkit. It
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | b_public.h | 111 int evasion; // " member
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | files.cc | 380 foll_ev[following] = fmenv->evasion; in load() 418 fmenv->evasion = 0; in load() 738 menv[following].evasion = foll_ev[fmenv]; in load() 1056 menv[imn].evasion = ghost.values[ GVAL_EV ]; in load_ghost() 1730 menv[rdem].evasion = ghost.values[ GVAL_EV ]; in generate_random_demon()
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/bastards_of_golarion/ |
H A D | bog_feats.lst | 15 …evasion class feature. PRETOTALAB:6 DESC:You know how to throw your enemies into harm's way at the…
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/dports/net/tftpgrab/tftpgrab-0.2/ |
H A D | README | 23 simplistic so excessive resource usage, evasion or inaccurate
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