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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_damage.cpp52 float evasion = 0.0f; in RndEvade() local
55evasion = atk_point ? atk_point->GetTotalEvadeRating() : target_actor->GetAverageEvadeRating(); in RndEvade()
58 evasion = target_actor->GetAverageEvadeRating(); in RndEvade()
61 evasion += add_eva; in RndEvade()
62 evasion *= mul_eva; in RndEvade()
66 if(evasion <= 0.0f) in RndEvade()
67 evasion = 0.05f; in RndEvade()
68 else if(evasion >= 100.0f) in RndEvade()
69 evasion = 0.95f; in RndEvade()
71 return RandomFloat(0.0f, 100.0f) <= evasion; in RndEvade()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_utils.cpp62 float evasion = 0.0f; in CalculateStandardEvasion() local
74 evasion += add_evade; in CalculateStandardEvasion()
77 if (evasion < 0.0f) in CalculateStandardEvasion()
79 else if (evasion > 100.0f) in CalculateStandardEvasion()
82 if (RandomFloat(0.0f, 100.0f) > evasion) in CalculateStandardEvasion()
100 float evasion = 0.0f; in CalculateStandardEvasionMultiplier() local
113 float delta = evasion * fabs(mul_evade); in CalculateStandardEvasionMultiplier()
115 evasion -= delta; in CalculateStandardEvasionMultiplier()
117 evasion += delta; in CalculateStandardEvasionMultiplier()
120 if (evasion < 0.0f) in CalculateStandardEvasionMultiplier()
[all …]
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/unit_types/
H A Dbats.cfg23 evasion = 15
78 evasion = 12
136 evasion = 12
/dports/www/drupal7/drupal-7.82/modules/filter/
H A Dfilter.test992 $this->assertNoNormalized($f, 'script', 'HTML tag stripping evasion -- varying case.');
995 $this->assertNoNormalized($f, 'script', 'HTML tag stripping evasion -- multiline tag.');
1014 $this->assertNoNormalized($f, 'script', 'HTML tag stripping evasion -- no closing tag.');
1031 $this->assertNoNormalized($f, 'nosuchtag', 'HTML tag stripping evasion -- unknown tag.');
1070 $this->assertNoNormalized($f, 'javascript', 'HTML scheme clearing -- no evasion.');
1073 $this->assertNoNormalized($f, 'javascript', 'HTML scheme clearing evasion -- no quotes.');
1077 $this->assertNoNormalized($f, 'javascript', 'HTML scheme clearing evasion -- no alert ;)');
1121 $this->assertNoNormalized($f, 'cript', 'HTML scheme clearing evasion -- embedded nulls.');
1233 $this->assertNormalized($f, 'rel="nofollow"', 'Spam deterrent -- no evasion.');
1236 $this->assertNormalized($f, 'rel="nofollow"', 'Spam deterrent evasion -- capital A.');
[all …]
/dports/security/sqlninja/sqlninja-0.2.6/
H A Dsqlninja60 my $evasion = "0";
500 $evasion = $1;
591 if ($evasion =~ /[1-4]/) {
593 if ($evasion =~ /1/) {
596 if ($evasion =~ /2/) {
599 if ($evasion =~ /3/) {
602 if ($evasion =~ /4/) {
3726 if ($evasion =~ /1/) {
3734 if ($evasion =~ /2/) {
3740 if ($evasion =~ /3/) {
[all …]
H A Dsqlninja.conf.example90 # evasion = 1234
92 # long queries, that might create problems when using GET. Default: no evasion
93 # evasion = 12
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/missile/
H A Dmissile.cpp818 int evasion = 0; in CalculateHit() local
821 evasion = goal->Variable[EVASION_INDEX].Value; in CalculateHit()
825 evasion -= 4; in CalculateHit()
827 evasion -= 3; in CalculateHit()
829 evasion -= 2; in CalculateHit()
831 evasion -= 1; in CalculateHit()
840 evasion *= evasion_modifier; in CalculateHit()
841 evasion /= 100; in CalculateHit()
846 if (evasion > 0) { in CalculateHit()
847 evasion = SyncRand(evasion); in CalculateHit()
[all …]
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dsobjects.c1129 int evasion = nlarn->p->level/(2+game_difficulty(nlarn)/2) in sobject_blast_hit() local
1137 evasion = 0; in sobject_blast_hit()
1141 evasion /= 4; in sobject_blast_hit()
1143 evasion /= 2; in sobject_blast_hit()
1145 evasion /= 2; in sobject_blast_hit()
1148 if (evasion >= (int)rand_1n(21)) in sobject_blast_hit()
H A Dspells.c1727 int evasion = nlarn->p->level/(2+game_difficulty(nlarn)/2) in spell_area_pos_hit() local
1735 evasion = 0; in spell_area_pos_hit()
1739 evasion /= 4; in spell_area_pos_hit()
1741 evasion /= 2; in spell_area_pos_hit()
1743 evasion /= 2; in spell_area_pos_hit()
1746 if (evasion >= (int)rand_1n(21)) in spell_area_pos_hit()
/dports/security/suricata/suricata-6.0.4/libhtp/
H A DREADME17 3. Awareness of evasion techniques; LibHTP must be able to detect and
18 effectively deal with various evasion techniques, producing, where
/dports/devel/libhtp/libhtp-0.5.33/
H A DREADME17 3. Awareness of evasion techniques; LibHTP must be able to detect and
18 effectively deal with various evasion techniques, producing, where
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dcreaturestats.cpp344 float evasion = (getAttribute(ESM::Attribute::Agility).getModified() / 5.0f) + in getEvasion() local
346 evasion *= getFatigueTerm(); in getEvasion()
347 evasion += std::min(100.f, mMagicEffects.get(ESM::MagicEffect::Sanctuary).getMagnitude()); in getEvasion()
349 return evasion; in getEvasion()
/dports/devel/py-oletools/oletools-0.54.2/oletools/doc/
H A Dpyxswf.md15 …ces/blog/evasion-with-ole2-fragmentation/](http://web.archive.org/web/20121118021207/http://www.br…
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dtraps.cc633 else if (random2limit(you.evasion(), 40) + narrow_miss_rnd > 8) in trigger()
651 else if (random2(m->evasion()) > 8 in trigger()
652 || (trig_smart && random2(m->evasion()) > 8)) in trigger()
719 if (random2avg(2 * you.evasion(), 2) > 18 + env.absdepth0 / 2) in trigger()
1193 trap_hit, act.evasion(), con_block, pro_block); in shoot_ammo()
1196 if (trap_hit < act.evasion()) in shoot_ammo()
H A Dranged-attack.cc101 const int ev = defender->evasion(ev_ignore::none, attacker); in attack()
210 const int ev = defender->evasion(ev_ignore::none, attacker); in handle_phase_dodged()
/dports/www/drupal9/drupal-9.2.10/core/tests/Drupal/Tests/Component/Utility/
H A DXssTest.php228 'HTML tag stripping evasion -- no closing bracket.',
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Db_public.h124 int evasion; // " variable
148 saved_game.write<int32_t>(evasion); in sg_export()
171 saved_game.read<int32_t>(evasion); in sg_import()
/dports/www/drupal8/drupal-8.9.20/core/tests/Drupal/Tests/Component/Utility/
H A DXssTest.php224 'HTML tag stripping evasion -- no closing bracket.',
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/alchemy_manual/
H A Dam_abilities_class.lst12 …:As long as she has at least 1 drunken rage point, a drunken rager gains evasion, as the rogue cla…
14 …s she has at least 2 drunken rage points, a drunken rager gains improved evasion, as the rogue adv…
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Db_public.h142 int evasion; // " variable
167 saved_game.write<int32_t>(evasion); in sg_export()
190 saved_game.read<int32_t>(evasion); in sg_import()
/dports/security/fragrouter/fragrouter-1.6/
H A DREADME11 Fragrouter is a network intrusion detection evasion toolkit. It
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Db_public.h111 int evasion; // " member
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dfiles.cc380 foll_ev[following] = fmenv->evasion; in load()
418 fmenv->evasion = 0; in load()
738 menv[following].evasion = foll_ev[fmenv]; in load()
1056 menv[imn].evasion = ghost.values[ GVAL_EV ]; in load_ghost()
1730 menv[rdem].evasion = ghost.values[ GVAL_EV ]; in generate_random_demon()
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/bastards_of_golarion/
H A Dbog_feats.lst15evasion class feature. PRETOTALAB:6 DESC:You know how to throw your enemies into harm's way at the…
/dports/net/tftpgrab/tftpgrab-0.2/
H A DREADME23 simplistic so excessive resource usage, evasion or inaccurate

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