Searched refs:evilHasNode (Results 1 – 2 of 2) sorted by relevance
132 bool GameState::evilHasNode(NodeColour colour) in evilHasNode() function in GameState307 extracted += it->extract(time, evilHasNode(NODEC_CYAN)); in updateObjects()735 bool super = evilHasNode( in evilAI()776 evilHasNode(NODEC_BLUE)); in evilAI()794 if (evilHasNode(NODEC_PURPLE) && in evilAI()1051 evilHasNode(NODEC_CYAN) ? 55 : 35 ); in drawIndicators()1058 evilHasNode(NODEC_CYAN) ? 85 : 60 ); in drawIndicators()
42 bool evilHasNode(NodeColour colour);