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Searched refs:evilHasNode (Results 1 – 2 of 2) sorted by relevance

/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dstate.cc132 bool GameState::evilHasNode(NodeColour colour) in evilHasNode() function in GameState
307 extracted += it->extract(time, evilHasNode(NODEC_CYAN)); in updateObjects()
735 bool super = evilHasNode( in evilAI()
776 evilHasNode(NODEC_BLUE)); in evilAI()
794 if (evilHasNode(NODEC_PURPLE) && in evilAI()
1051 evilHasNode(NODEC_CYAN) ? 55 : 35 ); in drawIndicators()
1058 evilHasNode(NODEC_CYAN) ? 85 : 60 ); in drawIndicators()
H A Dstate.h42 bool evilHasNode(NodeColour colour);