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Searched refs:exceptSceneObjectId (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.h81 …bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle, bool standi…
85 …bool isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) cons…
H A Dscene_objects.cpp131 bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle… in existsOnXZ() argument
155 if (isObstacle && sceneObject->id != exceptSceneObjectId) { in existsOnXZ()
272 …s::isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) const { in isObstacleBetween()
276 …e == kSceneObjectTypeActor || !sceneObject->isObstacle || sceneObject->id == exceptSceneObjectId) { in isObstacleBetween()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.h81 …bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle, bool standi…
85 …bool isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) cons…
H A Dscene_objects.cpp131 bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle… in existsOnXZ() argument
155 if (isObstacle && sceneObject->id != exceptSceneObjectId) { in existsOnXZ()
272 …s::isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) const { in isObstacleBetween()
276 …e == kSceneObjectTypeActor || !sceneObject->isObstacle || sceneObject->id == exceptSceneObjectId) { in isObstacleBetween()