Searched refs:exceptSceneObjectId (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene_objects.h | 81 …bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle, bool standi… 85 …bool isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) cons…
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H A D | scene_objects.cpp | 131 bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle… in existsOnXZ() argument 155 if (isObstacle && sceneObject->id != exceptSceneObjectId) { in existsOnXZ() 272 …s::isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) const { in isObstacleBetween() 276 …e == kSceneObjectTypeActor || !sceneObject->isObstacle || sceneObject->id == exceptSceneObjectId) { in isObstacleBetween()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene_objects.h | 81 …bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle, bool standi… 85 …bool isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) cons…
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H A D | scene_objects.cpp | 131 bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle… in existsOnXZ() argument 155 if (isObstacle && sceneObject->id != exceptSceneObjectId) { in existsOnXZ() 272 …s::isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) const { in isObstacleBetween() 276 …e == kSceneObjectTypeActor || !sceneObject->isObstacle || sceneObject->id == exceptSceneObjectId) { in isObstacleBetween()
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