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Searched refs:execQueue (Results 1 – 9 of 9) sorted by relevance

/dports/net-p2p/go-ethereum/go-ethereum-1.10.14/vendor/github.com/status-im/keycard-go/vendor/github.com/ethereum/go-ethereum/les/
H A Dexecqueue.go23 type execQueue struct { struct
31 func newExecQueue(capacity int) *execQueue {
32 q := &execQueue{funcs: make([]func(), 0, capacity)}
38 func (q *execQueue) loop() { argument
45 func (q *execQueue) waitNext(drop bool) (f func()) { argument
63 func (q *execQueue) isClosed() bool { argument
68 func (q *execQueue) canQueue() bool { argument
76 func (q *execQueue) queue(f func()) bool { argument
89 func (q *execQueue) quit() { argument
H A Dpeer.go69 sendQueue *execQueue
/dports/www/grafana8/grafana-8.3.6/pkg/services/alerting/
H A Dscheduler.go51 func (s *schedulerImpl) Tick(tickTime time.Time, execQueue chan *Job) {
61 s.enqueue(job, execQueue)
75 s.enqueue(job, execQueue)
81 func (s *schedulerImpl) enqueue(job *Job, execQueue chan *Job) {
83 execQueue <- job
H A Dengine.go35 execQueue chan *Job member
63 e.execQueue = make(chan *Job, 1000)
104 e.scheduler.Tick(tick, e.execQueue)
117 case job := <-e.execQueue:
H A Dinterfaces.go16 Tick(time time.Time, execQueue chan *Job)
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/
H A Dscript_manager.cpp97 PuzzleList *tmp = scope.execQueue; in execScope()
98 scope.execQueue = scope.scopeQueue; in execScope()
113 …for (PuzzleList::iterator PuzzleIter = scope.execQueue->begin(); PuzzleIter != scope.execQueue->en… in execScope()
294 scope.execQueue = &scope.privQueueTwo; in cleanScriptScope()
H A Dscript_manager.h157 PuzzleList *execQueue; // Switch to it when execute member
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/
H A Dscript_manager.cpp109 PuzzleList *tmp = scope.execQueue; in execScope()
110 scope.execQueue = scope.scopeQueue; in execScope()
125 …for (PuzzleList::iterator PuzzleIter = scope.execQueue->begin(); PuzzleIter != scope.execQueue->en… in execScope()
308 scope.execQueue = &scope.privQueueTwo; in cleanScriptScope()
H A Dscript_manager.h157 PuzzleList *execQueue; // Switch to it when execute member