/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.cpp | 89 decOptions_.expandAllWeightsToFloat = true; 327 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); 508 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); 571 …hader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloat);
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.cpp | 89 decOptions_.expandAllWeightsToFloat = true; in DrawEngineDX9() 327 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush() 508 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush() 571 …hader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.cpp | 89 decOptions_.expandAllWeightsToFloat = true; in DrawEngineDX9() 327 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush() 508 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush() 571 …hader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 82 decOptions_.expandAllWeightsToFloat = true; in DrawEngineD3D11() 522 …ype_, &vshader, &fshader, useHWTransform, useHWTessellation_, decOptions_.expandAllWeightsToFloat); in DoFlush() 606 …etShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); in DoFlush()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 82 decOptions_.expandAllWeightsToFloat = true; in DrawEngineD3D11() 522 …ype_, &vshader, &fshader, useHWTransform, useHWTessellation_, decOptions_.expandAllWeightsToFloat); in DoFlush() 606 …etShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); in DoFlush()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 82 decOptions_.expandAllWeightsToFloat = true; in DrawEngineD3D11() 522 …ype_, &vshader, &fshader, useHWTransform, useHWTessellation_, decOptions_.expandAllWeightsToFloat); in DoFlush() 606 …etShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); in DoFlush()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DrawEngineVulkan.cpp | 84 decOptions_.expandAllWeightsToFloat = false; in DrawEngineVulkan() 821 …Type_, &vshader, &fshader, true, useHWTessellation_, decOptions_.expandAllWeightsToFloat); // use… in DoFlush() 944 …(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DrawEngineVulkan.cpp | 84 decOptions_.expandAllWeightsToFloat = false; in DrawEngineVulkan() 821 …Type_, &vshader, &fshader, true, useHWTessellation_, decOptions_.expandAllWeightsToFloat); // use… in DoFlush() 944 …(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DrawEngineVulkan.cpp | 84 decOptions_.expandAllWeightsToFloat = false; in DrawEngineVulkan() 821 …Type_, &vshader, &fshader, true, useHWTessellation_, decOptions_.expandAllWeightsToFloat); // use… in DoFlush() 944 …(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.cpp | 74 decOptions_.expandAllWeightsToFloat = false; in DrawEngineGLES() 336 …rdwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat, &vsid); in DoFlush()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.cpp | 74 decOptions_.expandAllWeightsToFloat = false; in DrawEngineGLES() 336 …rdwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat, &vsid); in DoFlush()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.cpp | 74 decOptions_.expandAllWeightsToFloat = false; in DrawEngineGLES() 336 …rdwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat, &vsid); in DoFlush()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | VertexDecoderCommon.h | 440 bool expandAllWeightsToFloat; member
|
H A D | VertexDecoderCommon.cpp | 1104 if (options.expandAllWeightsToFloat) { in SetVertexType()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | VertexDecoderCommon.h | 440 bool expandAllWeightsToFloat; member
|
H A D | VertexDecoderCommon.cpp | 1104 if (options.expandAllWeightsToFloat) { in SetVertexType()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | VertexDecoderCommon.h | 440 bool expandAllWeightsToFloat; member
|
H A D | VertexDecoderCommon.cpp | 1104 if (options.expandAllWeightsToFloat) { in SetVertexType()
|