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Searched refs:expandAllWeightsToFloat (Results 1 – 18 of 18) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp89 decOptions_.expandAllWeightsToFloat = true;
327 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat);
508 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat);
571 …hader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloat);
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp89 decOptions_.expandAllWeightsToFloat = true; in DrawEngineDX9()
327 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush()
508 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush()
571 …hader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp89 decOptions_.expandAllWeightsToFloat = true; in DrawEngineDX9()
327 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush()
508 …anUseHardwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush()
571 …hader = shaderManager_->ApplyShader(false, false, lastVType_, decOptions_.expandAllWeightsToFloat); in DoFlush()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp82 decOptions_.expandAllWeightsToFloat = true; in DrawEngineD3D11()
522 …ype_, &vshader, &fshader, useHWTransform, useHWTessellation_, decOptions_.expandAllWeightsToFloat); in DoFlush()
606 …etShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp82 decOptions_.expandAllWeightsToFloat = true; in DrawEngineD3D11()
522 …ype_, &vshader, &fshader, useHWTransform, useHWTessellation_, decOptions_.expandAllWeightsToFloat); in DoFlush()
606 …etShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp82 decOptions_.expandAllWeightsToFloat = true; in DrawEngineD3D11()
522 …ype_, &vshader, &fshader, useHWTransform, useHWTessellation_, decOptions_.expandAllWeightsToFloat); in DoFlush()
606 …etShaders(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DDrawEngineVulkan.cpp84 decOptions_.expandAllWeightsToFloat = false; in DrawEngineVulkan()
821 …Type_, &vshader, &fshader, true, useHWTessellation_, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
944 …(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDrawEngineVulkan.cpp84 decOptions_.expandAllWeightsToFloat = false; in DrawEngineVulkan()
821 …Type_, &vshader, &fshader, true, useHWTessellation_, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
944 …(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDrawEngineVulkan.cpp84 decOptions_.expandAllWeightsToFloat = false; in DrawEngineVulkan()
821 …Type_, &vshader, &fshader, true, useHWTessellation_, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
944 …(prim, lastVType_, &vshader, &fshader, false, false, decOptions_.expandAllWeightsToFloat); // use… in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DDrawEngineGLES.cpp74 decOptions_.expandAllWeightsToFloat = false; in DrawEngineGLES()
336 …rdwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat, &vsid); in DoFlush()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DDrawEngineGLES.cpp74 decOptions_.expandAllWeightsToFloat = false; in DrawEngineGLES()
336 …rdwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat, &vsid); in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DDrawEngineGLES.cpp74 decOptions_.expandAllWeightsToFloat = false; in DrawEngineGLES()
336 …rdwareTransform(prim), useHWTessellation_, lastVType_, decOptions_.expandAllWeightsToFloat, &vsid); in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DVertexDecoderCommon.h440 bool expandAllWeightsToFloat; member
H A DVertexDecoderCommon.cpp1104 if (options.expandAllWeightsToFloat) { in SetVertexType()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DVertexDecoderCommon.h440 bool expandAllWeightsToFloat; member
H A DVertexDecoderCommon.cpp1104 if (options.expandAllWeightsToFloat) { in SetVertexType()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DVertexDecoderCommon.h440 bool expandAllWeightsToFloat; member
H A DVertexDecoderCommon.cpp1104 if (options.expandAllWeightsToFloat) { in SetVertexType()