Searched refs:exploSize (Results 1 – 3 of 3) sorted by relevance
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | Explosions.cpp | 39 exploSize[i][0] = 0.5; in Explosions() 40 exploSize[i][1] = 0.5; in Explosions() 54 exploSize[EnemyDamage][0] = 1.0; in Explosions() 55 exploSize[EnemyDamage][1] = 1.0; in Explosions() 115 exploSize[AddLife][0] = 2.5; in Explosions() 116 exploSize[AddLife][1] = 2.5; in Explosions() 119 exploSize[LoseLife][0] = 3.5; in Explosions() 120 exploSize[LoseLife][1] = 3.5; in Explosions() 132 exploSize[Glitter][0] = 0.8; in Explosions() 133 exploSize[Glitter][1] = 1.0; in Explosions() [all …]
|
H A D | Explosions.h | 57 float exploSize[NumExploTypes][2]; variable
|
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | destruct.c | 287 static const int exploSize[MAX_SHOT_TYPES] = {4, 20, 30, 14, 22, 16, 40, 60, 10, 30, 0, 5, 10, … variable 1316 tempExploSize = exploSize[shottype]; in JE_makeExplosion()
|