Searched refs:explodeTimer (Results 1 – 8 of 8) sorted by relevance
211 if (explodeTimer > framesPerAnimFrame * 8) { in Explode()223 } else if (explodeTimer > framesPerAnimFrame * 7) { in Explode()235 } else if (explodeTimer > framesPerAnimFrame * 6) { in Explode()247 } else if (explodeTimer > framesPerAnimFrame * 5) { in Explode()295 } else if (explodeTimer > framesPerAnimFrame) { in Explode()498 if (explodeTimer > framesPerAnimFrame * 6) in Explode()500 else if (explodeTimer > framesPerAnimFrame * 5) in Explode()502 else if (explodeTimer > framesPerAnimFrame * 4) in Explode()504 else if (explodeTimer > framesPerAnimFrame * 3) in Explode()506 else if (explodeTimer > framesPerAnimFrame * 2) in Explode()[all …]
89 explodeTimer = ssExplodeFrames * framesPerAnimFrame; in Upkeep()105 if (explodeTimer > framesPerAnimFrame * 5) in Explode()107 else if (explodeTimer > framesPerAnimFrame * 4) in Explode()109 else if (explodeTimer > framesPerAnimFrame * 3) in Explode()111 else if (explodeTimer > framesPerAnimFrame * 2) in Explode()113 else if (explodeTimer > framesPerAnimFrame) in Explode()
725 if (explodeTimer) in Move()726 --explodeTimer; in Move()742 if (explodeTimer > framesPerAnimFrame * 5) in DrawSelfBitmap()750 else if (explodeTimer > framesPerAnimFrame) in DrawSelfBitmap()771 if (explodeTimer) in Move()772 --explodeTimer; in Move()782 if (explodeTimer > framesPerAnimFrame * 5) in DrawSelfBitmap()784 else if (explodeTimer > framesPerAnimFrame * 4) in DrawSelfBitmap()786 else if (explodeTimer > framesPerAnimFrame * 3) in DrawSelfBitmap()788 else if (explodeTimer > framesPerAnimFrame * 2) in DrawSelfBitmap()[all …]
130 unsigned int explodeTimer; variable142 unsigned int explodeTimer;
32 …rames(0), extraMovex(0), extraMovey(0), doExtraMove(1), alive(1), shieldTimer(0), explodeTimer(0) { in RTSUnit_Base()356 if (explodeTimer) in DeadUpkeep()357 --explodeTimer; in DeadUpkeep()374 else if (explodeTimer) in DrawSelf()
148 unsigned int explodeTimer; variable
113 int explodeTimer; // timer used when gunner explodes member281 if (gun.explodeTimer++ % 4 == 0) { in handleTimer()284 if (gun.explodeTimer == 40) { in handleTimer()457 gun.explodeTimer = 0; in handleTimer()589 gun.explodeTimer = 0; in moveAliensDown()
50 m.explodeTimer = maketimer(3, m, CrashAndStress._explodeEnd);51 m.explodeTimer.singleShot = 1;352 me.explodeTimer.restart(3);