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Searched refs:explodeTimer (Results 1 – 8 of 8) sorted by relevance

/dports/games/galaxyhack/galaxyhack/src/
H A DAutoFireUnit.cpp211 if (explodeTimer > framesPerAnimFrame * 8) { in Explode()
223 } else if (explodeTimer > framesPerAnimFrame * 7) { in Explode()
235 } else if (explodeTimer > framesPerAnimFrame * 6) { in Explode()
247 } else if (explodeTimer > framesPerAnimFrame * 5) { in Explode()
295 } else if (explodeTimer > framesPerAnimFrame) { in Explode()
498 if (explodeTimer > framesPerAnimFrame * 6) in Explode()
500 else if (explodeTimer > framesPerAnimFrame * 5) in Explode()
502 else if (explodeTimer > framesPerAnimFrame * 4) in Explode()
504 else if (explodeTimer > framesPerAnimFrame * 3) in Explode()
506 else if (explodeTimer > framesPerAnimFrame * 2) in Explode()
[all …]
H A DSmallShip.cpp89 explodeTimer = ssExplodeFrames * framesPerAnimFrame; in Upkeep()
105 if (explodeTimer > framesPerAnimFrame * 5) in Explode()
107 else if (explodeTimer > framesPerAnimFrame * 4) in Explode()
109 else if (explodeTimer > framesPerAnimFrame * 3) in Explode()
111 else if (explodeTimer > framesPerAnimFrame * 2) in Explode()
113 else if (explodeTimer > framesPerAnimFrame) in Explode()
H A DProjectile.cpp725 if (explodeTimer) in Move()
726 --explodeTimer; in Move()
742 if (explodeTimer > framesPerAnimFrame * 5) in DrawSelfBitmap()
750 else if (explodeTimer > framesPerAnimFrame) in DrawSelfBitmap()
771 if (explodeTimer) in Move()
772 --explodeTimer; in Move()
782 if (explodeTimer > framesPerAnimFrame * 5) in DrawSelfBitmap()
784 else if (explodeTimer > framesPerAnimFrame * 4) in DrawSelfBitmap()
786 else if (explodeTimer > framesPerAnimFrame * 3) in DrawSelfBitmap()
788 else if (explodeTimer > framesPerAnimFrame * 2) in DrawSelfBitmap()
[all …]
H A DProjectile.h130 unsigned int explodeTimer; variable
142 unsigned int explodeTimer;
H A DRTSUnit_Base.cpp32 …rames(0), extraMovex(0), extraMovey(0), doExtraMove(1), alive(1), shieldTimer(0), explodeTimer(0) { in RTSUnit_Base()
356 if (explodeTimer) in DeadUpkeep()
357 --explodeTimer; in DeadUpkeep()
374 else if (explodeTimer) in DrawSelf()
H A DRTSUnit_Base.h148 unsigned int explodeTimer; variable
/dports/games/ascii-invaders/ascii-invaders-1.0.1/
H A Dinvaders.c113 int explodeTimer; // timer used when gunner explodes member
281 if (gun.explodeTimer++ % 4 == 0) { in handleTimer()
284 if (gun.explodeTimer == 40) { in handleTimer()
457 gun.explodeTimer = 0; in handleTimer()
589 gun.explodeTimer = 0; in moveAliensDown()
/dports/games/flightgear-aircraft/fgaircraft/f16/Nasal/
H A Dcrash-and-stress.nas50 m.explodeTimer = maketimer(3, m, CrashAndStress._explodeEnd);
51 m.explodeTimer.singleShot = 1;
352 me.explodeTimer.restart(3);