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Searched refs:exploredCellList (Results 1 – 3 of 3) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dfaction.h68 std::vector<SurfaceCell *> exploredCellList; variable
H A Dunit.cpp4712 cacheExploredCells.exploredCellList.clear(); in clearCaches()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dworld.cpp2339 std::vector<SurfaceCell*> &cellList = exploredCellsCache.exploredCellList; in exploreCells()
2416 exploredCellsCache.exploredCellList.reserve(surfSightRange + indirectSightRange * 4); in exploreCells()
2451 exploredCellsCache.exploredCellList.push_back(sc); in exploreCells()
2464 …if(exploredCellsCache.exploredCellList.empty() == false || exploredCellsCache.visibleCellList.empt… in exploreCells()
2873 exploredCellCount += (int)iterMap2->second.exploredCellList.size(); in getExploredCellsLookupItemCacheStats()