Home
last modified time | relevance | path

Searched refs:explosion (Results 1 – 25 of 2639) sorted by relevance

12345678910>>...106

/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dcontroller_explosions.cc78 sprites_list[i] = explosion; in create_explosions_list()
79 sprites->add (explosion); in create_explosions_list()
80 explosion = explosion_1; in create_explosions_list()
82 explosion_2 = explosion; in create_explosions_list()
114 if (explosion->is_enabled) in add()
126 explosion->x_coord = xcoord - (explosion->sprite_width / 2); in add()
127 explosion->y_coord = ycoord - (explosion->sprite_height / 2); in add()
128 explosion->frame_index = explosion->frame_index_min; in add()
130 explosion->frame_delay = explosion->frame_period; in add()
131 explosion->set_image (); in add()
[all …]
/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dexplosion.c78 if(explosion == NULL) in ExplosionCreate()
103 explosion->radius = radius; in ExplosionCreate()
114 explosion->cur_frame = 0; in ExplosionCreate()
117 explosion->frame_inc_int; in ExplosionCreate()
119 explosion->cur_frame = 0; in ExplosionCreate()
120 explosion->frame_repeats = 0; in ExplosionCreate()
169 if(explosion == NULL) in SplashCreate()
192 explosion->radius = radius; in SplashCreate()
205 explosion->frame_inc_int; in SplashCreate()
207 explosion->cur_frame = 0; in SplashCreate()
[all …]
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/objects/explosion/
H A Dexplosion.sprite7 "explosion-0.png"
8 "explosion-1.png"
9 "explosion-2.png"
10 "explosion-3.png"
11 "explosion-4.png"
12 "explosion-5.png"
13 "explosion-6.png"
14 "explosion-7.png"
15 "explosion-8.png"
16 "explosion-9.png"
[all …]
/dports/games/vultures-eye/vulture-2.3.67/slashem/win/share/
H A Dother.map85 tile 84 "explosion, dark, top left"
86 tile 85 "explosion, dark, top center"
87 tile 86 "explosion, dark, top right"
88 tile 87 "explosion, dark, middle left"
91 tile 90 "explosion, dark, bottom left"
94 tile 93 "explosion, noxious, top left"
103 tile 102 "explosion, muddy, top left"
112 tile 111 "explosion, wet, top left"
113 tile 112 "explosion, wet, top center"
114 tile 113 "explosion, wet, top right"
[all …]
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/particles/
H A Dexplosion.sprite7 "explosion-0.png"
8 "explosion-0.png"
9 "explosion-0.png"
10 "explosion-1.png"
11 "explosion-1.png"
12 "explosion-1.png"
13 "explosion-2.png"
14 "explosion-2.png"
15 "explosion-2.png"
16 "explosion-2.png"
[all …]
/dports/games/starfighter/starfighter-2.4/src/
H A Dexplosion.c36 Object *explosion; in explosion_add() local
38 explosion = malloc(sizeof(*explosion)); in explosion_add()
39 if (explosion == NULL) in explosion_add()
45 explosion->next = NULL; in explosion_add()
46 explosion->active = 1; in explosion_add()
47 explosion->x = x; in explosion_add()
48 explosion->y = y; in explosion_add()
49 explosion->thinktime = 28; in explosion_add()
50 explosion->face = type; in explosion_add()
53 engine.explosionTail->next = explosion; in explosion_add()
[all …]
/dports/games/jfk/jfk-0.1.1/src/server/
H A Dexplosion_s.cc17 explosion::explosion(objhandle ioriginator) in explosion() function in explosion
23 explosion::assign(const object* obj) in assign()
25 *this = *dynamic_cast<const explosion*>(obj); in assign()
29 explosion::diffstring(const object*) const in diffstring()
35 explosion::move(double t) in move()
42 explosion::action(double t) in action()
50 explosion::delegate_collision(object* obj) const in delegate_collision()
H A Dexplosion_s.h20 class explosion : public virtual JFK::server::object,
21 public virtual JFK::explosion
24 explosion(objhandle ioriginator);
26 object* clone() const { return new explosion(*this); } in clone()
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/sub-attaq/
H A Dsubattaq.qrc29 <file alias="big/explosion/boat/step1" >pics/big/explosion/boat/step1.png</file>
30 <file alias="big/explosion/boat/step2" >pics/big/explosion/boat/step2.png</file>
31 <file alias="big/explosion/boat/step3" >pics/big/explosion/boat/step3.png</file>
32 <file alias="big/explosion/boat/step4" >pics/big/explosion/boat/step4.png</file>
33 <file alias="big/explosion/submarine/step1" >pics/big/explosion/submarine/step1.png</file>
34 <file alias="big/explosion/submarine/step2" >pics/big/explosion/submarine/step2.png</file>
35 <file alias="big/explosion/submarine/step3" >pics/big/explosion/submarine/step3.png</file>
36 <file alias="big/explosion/submarine/step4" >pics/big/explosion/submarine/step4.png</file>
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/animation/sub-attaq/
H A Dsubattaq.qrc29 <file alias="big/explosion/boat/step1" >pics/big/explosion/boat/step1.png</file>
30 <file alias="big/explosion/boat/step2" >pics/big/explosion/boat/step2.png</file>
31 <file alias="big/explosion/boat/step3" >pics/big/explosion/boat/step3.png</file>
32 <file alias="big/explosion/boat/step4" >pics/big/explosion/boat/step4.png</file>
33 <file alias="big/explosion/submarine/step1" >pics/big/explosion/submarine/step1.png</file>
34 <file alias="big/explosion/submarine/step2" >pics/big/explosion/submarine/step2.png</file>
35 <file alias="big/explosion/submarine/step3" >pics/big/explosion/submarine/step3.png</file>
36 <file alias="big/explosion/submarine/step4" >pics/big/explosion/submarine/step4.png</file>
/dports/games/xspacewarp/xspacewarp-1.2/
H A Dc_ship.cc95 explosion.center = block.center(); in explode()
101 explosion.limit = r; in explode()
102 explosion.radius = 0; in explode()
123 explosion.radius += EXPANDRATE; // expand out to next disk in expand()
124 if (explosion.radius > explosion.limit) // explosion finished in expand()
139 nw.x = max(explosion.center.x - EXPLODERAD - 1, SECTMINX); in expand()
140 nw.y = max(explosion.center.y - EXPLODERAD - 1, SECTMINY); in expand()
171 explosion.id = XtAppAddTimeOut(app_context, EXPANDINT, in expand()
192 r = (double)(rand() % explosion.radius); in randfrag()
197 pnt.x = explosion.center.x + (int)(r*cos(theta)); in randfrag()
[all …]
/dports/games/asteroids3d/asteroids3D-0.5.1/src/
H A Dexplosion.c39 Blast explosion[MAX_BLASTS]; variable
59 memset(explosion, 0, sizeof(explosion)); in init_explosion_data()
62 explosion[i].scalar = 1; in init_explosion_data()
77 if (!explosion[i].is_active) in activate_explosion()
84 explosion[i].is_active = 1; in activate_explosion()
85 explosion[i].pos = *ppos; in activate_explosion()
86 explosion[i].ttl = BLAST_TTL * tps + ticks; in activate_explosion()
87 explosion[i].scalar = 1; in activate_explosion()
88 explosion[i].type = gen_rand_int(0, NUM_BLAST_TYPES - 1); in activate_explosion()
105 e = &explosion[i]; in process_explosion()
[all …]
/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dweapons.ufo163 impsnd "weapons/explosion-grenade"
188 impsnd "weapons/explosion-grenade"
317 impsnd "weapons/explosion-smoke"
318 bodysnd "weapons/explosion-smoke"
342 impsnd "weapons/explosion-smoke"
396 impsnd "weapons/explosion-smoke"
424 impsnd "weapons/explosion-smoke"
480 impsnd "weapons/explosion-smoke"
508 impsnd "weapons/explosion-smoke"
563 impsnd "weapons/explosion-fire"
[all …]
/dports/games/vultures-eye/vulture-2.3.67/slashem/win/share/scripts/
H A Dimport-alg.sh62 83 explosion top left
63 84 explosion top center
64 85 explosion top right
65 86 explosion middle left
66 87 explosion middle center
67 88 explosion middle right
68 89 explosion bottom left
69 90 explosion bottom center
70 91 explosion bottom right
161 cmap / explosion top left
[all …]
/dports/games/epiphany-game/epiphany-0.7.0/src/
H A Dlevel.cpp272 explosion->set_transform_to(transform_to); in explode()
273 explosion->set_initial_position(x, y); in explode()
274 set_entity(explosion); in explode()
279 Entity_Explosion* explosion = new Entity_Explosion(this,x,y); in explode() local
280 explosion->set_transform_to(transform_to); in explode()
281 explosion->set_initial_position(x, y); in explode()
282 set_entity(explosion); in explode()
287 Entity_Explosion* explosion = new Entity_Explosion(this,x,y); in explode() local
288 explosion->set_transform_to(transform_to); in explode()
289 explosion->set_initial_position(x, y); in explode()
[all …]
/dports/games/battletanks/btanks-0.9.8083/objects/
H A Dexplosive.cpp55 bool explosion = true; in onBreak() local
63 explosion = false; in onBreak()
75 explosion = false; in onBreak()
86 explosion = false; in onBreak()
90 explosion = false; in onBreak()
93 if (explosion) in onBreak()
/dports/games/apricots/apricots-0.2.6/apricots/
H A Ddrawall.cpp92 g.explosion.reset(); in drawblits()
93 while (g.explosion.next()){ in drawblits()
94 switch(g.explosion().type){ in drawblits()
96 g.images[101+int(g.explosion().time/2*GAME_SPEED)] in drawblits()
97 .blit(g.virtualscreen,g.explosion().x-rx,g.explosion().y-ry); in drawblits()
101 .blit(g.virtualscreen,g.explosion().x-rx,g.explosion().y-ry); in drawblits()
104 g.images[231+int(g.explosion().time*GAME_SPEED)] in drawblits()
105 .blit(g.virtualscreen,g.explosion().x-rx,g.explosion().y-ry); in drawblits()
109 .blit(g.virtualscreen,g.explosion().x-rx,g.explosion().y-ry); in drawblits()
112 g.images[214+int(g.explosion().time*GAME_SPEED)] in drawblits()
[all …]
/dports/games/jfk/jfk-0.1.1/src/lib/
H A Dexplosion.cc15 explosion::explosion() in explosion() function in explosion
21 explosion::tostring() const in tostring()
29 explosion::fromstring(const string& s) in fromstring()
46 explosion::classname() const in classname()
/dports/games/wop/wop-0.4.3/src/
H A Dnoncollidablepool.hpp32 Explosion *const explosion = m_ExplosionPool.newItem(); in newExplosion() local
33 explosion->m_worldPointer = m_world; in newExplosion()
34 explosion->setSize( size ); in newExplosion()
35 explosion->setRemoveMeAfterUpdate( false ); in newExplosion()
36 return explosion; in newExplosion()
/dports/devel/raylib/raylib-3.7.0/examples/textures/
H A Dtextures_sprite_explosion.c32 Texture2D explosion = LoadTexture("resources/explosion.png"); in main() local
35 float frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width in main()
36 float frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height in main()
103 if (active) DrawTextureRec(explosion, frameRec, position, WHITE); in main()
111 UnloadTexture(explosion); // Unload texture in main()
/dports/devel/py-murmurhash/murmurhash-1.0.5/
H A DPKG-INFO5 Home-page: https://github.com/explosion/murmurhash
7 Author-email: matt@explosion.ai
9 Description: <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" wid…
13 …s.io/azure-devops/build/explosion-ai/public/5/master.svg?logo=azure-pipelines&style=flat-square)](…
16 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
H A DREADME.md1 <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" width="125" heig…
5 …s.io/azure-devops/build/explosion-ai/public/5/master.svg?logo=azure-pipelines&style=flat-square)](…
8 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
/dports/devel/py-murmurhash/murmurhash-1.0.5/murmurhash.egg-info/
H A DPKG-INFO5 Home-page: https://github.com/explosion/murmurhash
7 Author-email: matt@explosion.ai
9 Description: <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" wid…
13 …s.io/azure-devops/build/explosion-ai/public/5/master.svg?logo=azure-pipelines&style=flat-square)](…
16 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
/dports/devel/py-preshed/preshed-3.0.5/preshed.egg-info/
H A DPKG-INFO5 Home-page: https://github.com/explosion/preshed
7 Author-email: matt@explosion.ai
9 Description: <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" wid…
15 …s.io/azure-devops/build/explosion-ai/public/3/master.svg?logo=azure-pipelines&style=flat-square)](…
18 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
/dports/devel/py-preshed/preshed-3.0.5/
H A DPKG-INFO5 Home-page: https://github.com/explosion/preshed
7 Author-email: matt@explosion.ai
9 Description: <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" wid…
15 …s.io/azure-devops/build/explosion-ai/public/3/master.svg?logo=azure-pipelines&style=flat-square)](…
18 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…

12345678910>>...106