/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | controller_explosions.cc | 78 sprites_list[i] = explosion; in create_explosions_list() 79 sprites->add (explosion); in create_explosions_list() 80 explosion = explosion_1; in create_explosions_list() 82 explosion_2 = explosion; in create_explosions_list() 114 if (explosion->is_enabled) in add() 126 explosion->x_coord = xcoord - (explosion->sprite_width / 2); in add() 127 explosion->y_coord = ycoord - (explosion->sprite_height / 2); in add() 128 explosion->frame_index = explosion->frame_index_min; in add() 130 explosion->frame_delay = explosion->frame_period; in add() 131 explosion->set_image (); in add() [all …]
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | explosion.c | 78 if(explosion == NULL) in ExplosionCreate() 103 explosion->radius = radius; in ExplosionCreate() 114 explosion->cur_frame = 0; in ExplosionCreate() 117 explosion->frame_inc_int; in ExplosionCreate() 119 explosion->cur_frame = 0; in ExplosionCreate() 120 explosion->frame_repeats = 0; in ExplosionCreate() 169 if(explosion == NULL) in SplashCreate() 192 explosion->radius = radius; in SplashCreate() 205 explosion->frame_inc_int; in SplashCreate() 207 explosion->cur_frame = 0; in SplashCreate() [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/objects/explosion/ |
H A D | explosion.sprite | 7 "explosion-0.png" 8 "explosion-1.png" 9 "explosion-2.png" 10 "explosion-3.png" 11 "explosion-4.png" 12 "explosion-5.png" 13 "explosion-6.png" 14 "explosion-7.png" 15 "explosion-8.png" 16 "explosion-9.png" [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/share/ |
H A D | other.map | 85 tile 84 "explosion, dark, top left" 86 tile 85 "explosion, dark, top center" 87 tile 86 "explosion, dark, top right" 88 tile 87 "explosion, dark, middle left" 91 tile 90 "explosion, dark, bottom left" 94 tile 93 "explosion, noxious, top left" 103 tile 102 "explosion, muddy, top left" 112 tile 111 "explosion, wet, top left" 113 tile 112 "explosion, wet, top center" 114 tile 113 "explosion, wet, top right" [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/particles/ |
H A D | explosion.sprite | 7 "explosion-0.png" 8 "explosion-0.png" 9 "explosion-0.png" 10 "explosion-1.png" 11 "explosion-1.png" 12 "explosion-1.png" 13 "explosion-2.png" 14 "explosion-2.png" 15 "explosion-2.png" 16 "explosion-2.png" [all …]
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/dports/games/starfighter/starfighter-2.4/src/ |
H A D | explosion.c | 36 Object *explosion; in explosion_add() local 38 explosion = malloc(sizeof(*explosion)); in explosion_add() 39 if (explosion == NULL) in explosion_add() 45 explosion->next = NULL; in explosion_add() 46 explosion->active = 1; in explosion_add() 47 explosion->x = x; in explosion_add() 48 explosion->y = y; in explosion_add() 49 explosion->thinktime = 28; in explosion_add() 50 explosion->face = type; in explosion_add() 53 engine.explosionTail->next = explosion; in explosion_add() [all …]
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/dports/games/jfk/jfk-0.1.1/src/server/ |
H A D | explosion_s.cc | 17 explosion::explosion(objhandle ioriginator) in explosion() function in explosion 23 explosion::assign(const object* obj) in assign() 25 *this = *dynamic_cast<const explosion*>(obj); in assign() 29 explosion::diffstring(const object*) const in diffstring() 35 explosion::move(double t) in move() 42 explosion::action(double t) in action() 50 explosion::delegate_collision(object* obj) const in delegate_collision()
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H A D | explosion_s.h | 20 class explosion : public virtual JFK::server::object, 21 public virtual JFK::explosion 24 explosion(objhandle ioriginator); 26 object* clone() const { return new explosion(*this); } in clone()
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/sub-attaq/ |
H A D | subattaq.qrc | 29 <file alias="big/explosion/boat/step1" >pics/big/explosion/boat/step1.png</file> 30 <file alias="big/explosion/boat/step2" >pics/big/explosion/boat/step2.png</file> 31 <file alias="big/explosion/boat/step3" >pics/big/explosion/boat/step3.png</file> 32 <file alias="big/explosion/boat/step4" >pics/big/explosion/boat/step4.png</file> 33 <file alias="big/explosion/submarine/step1" >pics/big/explosion/submarine/step1.png</file> 34 <file alias="big/explosion/submarine/step2" >pics/big/explosion/submarine/step2.png</file> 35 <file alias="big/explosion/submarine/step3" >pics/big/explosion/submarine/step3.png</file> 36 <file alias="big/explosion/submarine/step4" >pics/big/explosion/submarine/step4.png</file>
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/animation/sub-attaq/ |
H A D | subattaq.qrc | 29 <file alias="big/explosion/boat/step1" >pics/big/explosion/boat/step1.png</file> 30 <file alias="big/explosion/boat/step2" >pics/big/explosion/boat/step2.png</file> 31 <file alias="big/explosion/boat/step3" >pics/big/explosion/boat/step3.png</file> 32 <file alias="big/explosion/boat/step4" >pics/big/explosion/boat/step4.png</file> 33 <file alias="big/explosion/submarine/step1" >pics/big/explosion/submarine/step1.png</file> 34 <file alias="big/explosion/submarine/step2" >pics/big/explosion/submarine/step2.png</file> 35 <file alias="big/explosion/submarine/step3" >pics/big/explosion/submarine/step3.png</file> 36 <file alias="big/explosion/submarine/step4" >pics/big/explosion/submarine/step4.png</file>
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/dports/games/xspacewarp/xspacewarp-1.2/ |
H A D | c_ship.cc | 95 explosion.center = block.center(); in explode() 101 explosion.limit = r; in explode() 102 explosion.radius = 0; in explode() 123 explosion.radius += EXPANDRATE; // expand out to next disk in expand() 124 if (explosion.radius > explosion.limit) // explosion finished in expand() 139 nw.x = max(explosion.center.x - EXPLODERAD - 1, SECTMINX); in expand() 140 nw.y = max(explosion.center.y - EXPLODERAD - 1, SECTMINY); in expand() 171 explosion.id = XtAppAddTimeOut(app_context, EXPANDINT, in expand() 192 r = (double)(rand() % explosion.radius); in randfrag() 197 pnt.x = explosion.center.x + (int)(r*cos(theta)); in randfrag() [all …]
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/dports/games/asteroids3d/asteroids3D-0.5.1/src/ |
H A D | explosion.c | 39 Blast explosion[MAX_BLASTS]; variable 59 memset(explosion, 0, sizeof(explosion)); in init_explosion_data() 62 explosion[i].scalar = 1; in init_explosion_data() 77 if (!explosion[i].is_active) in activate_explosion() 84 explosion[i].is_active = 1; in activate_explosion() 85 explosion[i].pos = *ppos; in activate_explosion() 86 explosion[i].ttl = BLAST_TTL * tps + ticks; in activate_explosion() 87 explosion[i].scalar = 1; in activate_explosion() 88 explosion[i].type = gen_rand_int(0, NUM_BLAST_TYPES - 1); in activate_explosion() 105 e = &explosion[i]; in process_explosion() [all …]
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ |
H A D | weapons.ufo | 163 impsnd "weapons/explosion-grenade" 188 impsnd "weapons/explosion-grenade" 317 impsnd "weapons/explosion-smoke" 318 bodysnd "weapons/explosion-smoke" 342 impsnd "weapons/explosion-smoke" 396 impsnd "weapons/explosion-smoke" 424 impsnd "weapons/explosion-smoke" 480 impsnd "weapons/explosion-smoke" 508 impsnd "weapons/explosion-smoke" 563 impsnd "weapons/explosion-fire" [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/share/scripts/ |
H A D | import-alg.sh | 62 83 explosion top left 63 84 explosion top center 64 85 explosion top right 65 86 explosion middle left 66 87 explosion middle center 67 88 explosion middle right 68 89 explosion bottom left 69 90 explosion bottom center 70 91 explosion bottom right 161 cmap / explosion top left [all …]
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/dports/games/epiphany-game/epiphany-0.7.0/src/ |
H A D | level.cpp | 272 explosion->set_transform_to(transform_to); in explode() 273 explosion->set_initial_position(x, y); in explode() 274 set_entity(explosion); in explode() 279 Entity_Explosion* explosion = new Entity_Explosion(this,x,y); in explode() local 280 explosion->set_transform_to(transform_to); in explode() 281 explosion->set_initial_position(x, y); in explode() 282 set_entity(explosion); in explode() 287 Entity_Explosion* explosion = new Entity_Explosion(this,x,y); in explode() local 288 explosion->set_transform_to(transform_to); in explode() 289 explosion->set_initial_position(x, y); in explode() [all …]
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/dports/games/battletanks/btanks-0.9.8083/objects/ |
H A D | explosive.cpp | 55 bool explosion = true; in onBreak() local 63 explosion = false; in onBreak() 75 explosion = false; in onBreak() 86 explosion = false; in onBreak() 90 explosion = false; in onBreak() 93 if (explosion) in onBreak()
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/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | drawall.cpp | 92 g.explosion.reset(); in drawblits() 93 while (g.explosion.next()){ in drawblits() 94 switch(g.explosion().type){ in drawblits() 96 g.images[101+int(g.explosion().time/2*GAME_SPEED)] in drawblits() 97 .blit(g.virtualscreen,g.explosion().x-rx,g.explosion().y-ry); in drawblits() 101 .blit(g.virtualscreen,g.explosion().x-rx,g.explosion().y-ry); in drawblits() 104 g.images[231+int(g.explosion().time*GAME_SPEED)] in drawblits() 105 .blit(g.virtualscreen,g.explosion().x-rx,g.explosion().y-ry); in drawblits() 109 .blit(g.virtualscreen,g.explosion().x-rx,g.explosion().y-ry); in drawblits() 112 g.images[214+int(g.explosion().time*GAME_SPEED)] in drawblits() [all …]
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/dports/games/jfk/jfk-0.1.1/src/lib/ |
H A D | explosion.cc | 15 explosion::explosion() in explosion() function in explosion 21 explosion::tostring() const in tostring() 29 explosion::fromstring(const string& s) in fromstring() 46 explosion::classname() const in classname()
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/dports/games/wop/wop-0.4.3/src/ |
H A D | noncollidablepool.hpp | 32 Explosion *const explosion = m_ExplosionPool.newItem(); in newExplosion() local 33 explosion->m_worldPointer = m_world; in newExplosion() 34 explosion->setSize( size ); in newExplosion() 35 explosion->setRemoveMeAfterUpdate( false ); in newExplosion() 36 return explosion; in newExplosion()
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/dports/devel/raylib/raylib-3.7.0/examples/textures/ |
H A D | textures_sprite_explosion.c | 32 Texture2D explosion = LoadTexture("resources/explosion.png"); in main() local 35 float frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width in main() 36 float frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height in main() 103 if (active) DrawTextureRec(explosion, frameRec, position, WHITE); in main() 111 UnloadTexture(explosion); // Unload texture in main()
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/dports/devel/py-murmurhash/murmurhash-1.0.5/ |
H A D | PKG-INFO | 5 Home-page: https://github.com/explosion/murmurhash 7 Author-email: matt@explosion.ai 9 Description: <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" wid… 13 …s.io/azure-devops/build/explosion-ai/public/5/master.svg?logo=azure-pipelines&style=flat-square)](… 16 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
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H A D | README.md | 1 <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" width="125" heig… 5 …s.io/azure-devops/build/explosion-ai/public/5/master.svg?logo=azure-pipelines&style=flat-square)](… 8 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
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/dports/devel/py-murmurhash/murmurhash-1.0.5/murmurhash.egg-info/ |
H A D | PKG-INFO | 5 Home-page: https://github.com/explosion/murmurhash 7 Author-email: matt@explosion.ai 9 Description: <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" wid… 13 …s.io/azure-devops/build/explosion-ai/public/5/master.svg?logo=azure-pipelines&style=flat-square)](… 16 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
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/dports/devel/py-preshed/preshed-3.0.5/preshed.egg-info/ |
H A D | PKG-INFO | 5 Home-page: https://github.com/explosion/preshed 7 Author-email: matt@explosion.ai 9 Description: <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" wid… 15 …s.io/azure-devops/build/explosion-ai/public/3/master.svg?logo=azure-pipelines&style=flat-square)](… 18 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
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/dports/devel/py-preshed/preshed-3.0.5/ |
H A D | PKG-INFO | 5 Home-page: https://github.com/explosion/preshed 7 Author-email: matt@explosion.ai 9 Description: <a href="https://explosion.ai"><img src="https://explosion.ai/assets/img/logo.svg" wid… 15 …s.io/azure-devops/build/explosion-ai/public/3/master.svg?logo=azure-pipelines&style=flat-square)](… 18 …true&style=flat-square&logo=python&logoColor=white)](https://github.com/explosion/wheelwright/rele…
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