Searched refs:explosionDamage (Results 1 – 7 of 7) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 268 int explosionDamage;//damage of explosion member
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H A D | bg_vehicleLoad.c | 534 {"explosionDamage", VFOFS(explosionDamage), VF_INT},//damage of explosion 1185 if ( vehicle->explosionDamage ) in VEH_LoadVehicle()
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H A D | g_vehicles.c | 1048 if ( pVeh->m_pVehicleInfo->explosionRadius > 0 && pVeh->m_pVehicleInfo->explosionDamage > 0 ) in DeathUpdate() 1056 …G_RadiusDamage( trace.endpos, NULL, pVeh->m_pVehicleInfo->explosionDamage, pVeh->m_pVehicleInfo->e… in DeathUpdate()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicleLoad.cpp | 103 {"explosionDamage", VFOFS(explosionDamage), VF_INT},//damage of explosion
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H A D | bg_vehicleLoad.cpp | 638 {"explosionDamage", VFOFS(explosionDamage), VF_INT},//damage of explosion 1351 if ( vehicle->explosionDamage ) in VEH_LoadVehicle()
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H A D | g_vehicles.h | 270 int explosionDamage;//damage of explosion member
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H A D | g_vehicles.cpp | 1492 if ( pVeh->m_pVehicleInfo->explosionRadius > 0 && pVeh->m_pVehicleInfo->explosionDamage > 0 ) in DeathUpdate() 1501 …G_RadiusDamage( trace.endpos, NULL, pVeh->m_pVehicleInfo->explosionDamage, pVeh->m_pVehicleInfo->e… in DeathUpdate() 1503 …G_RadiusDamage( trace.endpos, player, pVeh->m_pVehicleInfo->explosionDamage, pVeh->m_pVehicleInfo-… in DeathUpdate()
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