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Searched refs:explosionDamage (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h268 int explosionDamage;//damage of explosion member
H A Dbg_vehicleLoad.c534 {"explosionDamage", VFOFS(explosionDamage), VF_INT},//damage of explosion
1185 if ( vehicle->explosionDamage ) in VEH_LoadVehicle()
H A Dg_vehicles.c1048 if ( pVeh->m_pVehicleInfo->explosionRadius > 0 && pVeh->m_pVehicleInfo->explosionDamage > 0 ) in DeathUpdate()
1056 …G_RadiusDamage( trace.endpos, NULL, pVeh->m_pVehicleInfo->explosionDamage, pVeh->m_pVehicleInfo->e… in DeathUpdate()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicleLoad.cpp103 {"explosionDamage", VFOFS(explosionDamage), VF_INT},//damage of explosion
H A Dbg_vehicleLoad.cpp638 {"explosionDamage", VFOFS(explosionDamage), VF_INT},//damage of explosion
1351 if ( vehicle->explosionDamage ) in VEH_LoadVehicle()
H A Dg_vehicles.h270 int explosionDamage;//damage of explosion member
H A Dg_vehicles.cpp1492 if ( pVeh->m_pVehicleInfo->explosionRadius > 0 && pVeh->m_pVehicleInfo->explosionDamage > 0 ) in DeathUpdate()
1501 …G_RadiusDamage( trace.endpos, NULL, pVeh->m_pVehicleInfo->explosionDamage, pVeh->m_pVehicleInfo->e… in DeathUpdate()
1503 …G_RadiusDamage( trace.endpos, player, pVeh->m_pVehicleInfo->explosionDamage, pVeh->m_pVehicleInfo-… in DeathUpdate()