Searched refs:explosionDelay (Results 1 – 10 of 10) sorted by relevance
274 int explosionDelay; //how long the vehicle should be on fire/dying before it explodes member
541 …{"explosionDelay", VFOFS(explosionDelay), VF_INT}, //how long the vehicle should be on fire/dying …
976 pVeh->m_iDieTime = level.time + pVeh->m_pVehicleInfo->explosionDelay; in StartDeathDelay()
2129 !self->m_pVehicle->m_pVehicleInfo->explosionDelay && in player_die()
110 …{"explosionDelay", VFOFS(explosionDelay), VF_INT}, //how long the vehicle should be on fire/dying …
276 int explosionDelay; //how long the vehicle should be on fire/dying before it explodes member
645 …{"explosionDelay", VFOFS(explosionDelay), VF_INT}, //how long the vehicle should be on fire/dying …
1375 pVeh->m_iDieTime = level.time + pVeh->m_pVehicleInfo->explosionDelay; in StartDeathDelay()
649 plot1 = explosionDelay655 function explosionDelay(delta) function
460 msgid "explosionDelay"