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Searched refs:explosionDelay (Results 1 – 10 of 10) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h274 int explosionDelay; //how long the vehicle should be on fire/dying before it explodes member
H A Dbg_vehicleLoad.c541 …{"explosionDelay", VFOFS(explosionDelay), VF_INT}, //how long the vehicle should be on fire/dying …
H A Dg_vehicles.c976 pVeh->m_iDieTime = level.time + pVeh->m_pVehicleInfo->explosionDelay; in StartDeathDelay()
H A Dg_combat.c2129 !self->m_pVehicle->m_pVehicleInfo->explosionDelay && in player_die()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicleLoad.cpp110 …{"explosionDelay", VFOFS(explosionDelay), VF_INT}, //how long the vehicle should be on fire/dying …
H A Dg_vehicles.h276 int explosionDelay; //how long the vehicle should be on fire/dying before it explodes member
H A Dbg_vehicleLoad.cpp645 …{"explosionDelay", VFOFS(explosionDelay), VF_INT}, //how long the vehicle should be on fire/dying …
H A Dg_vehicles.cpp1375 pVeh->m_iDieTime = level.time + pVeh->m_pVehicleInfo->explosionDelay; in StartDeathDelay()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/
H A Dscenario_62_whatTheDickens.lua649 plot1 = explosionDelay
655 function explosionDelay(delta) function
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/locale/
H A Dscenario_62_whatTheDickens.en.po460 msgid "explosionDelay"