Searched refs:explosion_size (Results 1 – 4 of 4) sorted by relevance
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | collide.cpp | 1290 fix explosion_size = ((controlcen->size/3)*3)/4; in collide_weapon_and_controlcen() local 1296 fix explosion_size = controlcen->size*3/20; in collide_weapon_and_controlcen() local 1331 …object_create_explosion(vmsegptridx(controlcen->segnum), collision_point, explosion_size, VCLIP_SM… in collide_weapon_and_controlcen() 1341 …object_create_explosion(vmsegptridx(controlcen->segnum), collision_point, explosion_size, VCLIP_SM… in collide_weapon_and_controlcen()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | god-abil.cc | 4871 const int explosion_size = 1; in ru_power_leap() local 4872 targeter_smite tgt(&you, args.range, explosion_size, explosion_size); in ru_power_leap()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 10465 …int max_damage, max_blast, explosion_size, inner_radius, outer_radius, shockwave_speed, fireball_t… in sexp_explosion_effect() local 10483 explosion_size = eval_num(n); in sexp_explosion_effect() 10541 if (explosion_size && inner_radius && outer_radius) in sexp_explosion_effect() 10544 fireball_create( &origin, fireball_type, FIREBALL_MEDIUM_EXPLOSION, -1, (float)explosion_size ); in sexp_explosion_effect() 10546 fireball_create( &origin, fireball_type, FIREBALL_LARGE_EXPLOSION, -1, (float)explosion_size ); in sexp_explosion_effect()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 12222 …int max_damage, max_blast, explosion_size, inner_radius, outer_radius, shockwave_speed, num, fireb… in sexp_explosion_effect() local 12239 explosion_size = numbers[5]; in sexp_explosion_effect() 12322 if (explosion_size && inner_radius && outer_radius) in sexp_explosion_effect() 12325 fireball_create( &origin, fireball_type, FIREBALL_MEDIUM_EXPLOSION, -1, (float)explosion_size ); in sexp_explosion_effect() 12327 fireball_create( &origin, fireball_type, FIREBALL_LARGE_EXPLOSION, -1, (float)explosion_size ); in sexp_explosion_effect()
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