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Searched refs:expose_to_element (Results 1 – 15 of 15) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmelee-attack.cc421 defender->expose_to_element(BEAM_WATER, 0); in do_ooze_engulf()
2167 defender->expose_to_element(special_damage_flavour, 2); in apply_staff_damage()
2489 defender->expose_to_element(BEAM_MISSILE, 2); in mons_apply_attack_flavour()
2525 defender->expose_to_element(BEAM_FIRE, 2); in mons_apply_attack_flavour()
2546 defender->expose_to_element(BEAM_COLD, 2); in mons_apply_attack_flavour()
2568 defender->expose_to_element(BEAM_ELECTRICITY, 2); in mons_apply_attack_flavour()
2829 defender->expose_to_element(BEAM_WATER, 0); in mons_apply_attack_flavour()
2851 defender->expose_to_element(BEAM_FIRE, 2); in mons_apply_attack_flavour()
2946 mon->expose_to_element(BEAM_COLD, orig_hurted); in do_passive_freeze()
H A Dranged-attack.cc586 defender->expose_to_element(BEAM_FIRE, 2); in apply_missile_brand()
593 defender->expose_to_element(BEAM_COLD, 2); in apply_missile_brand()
H A Dattack.cc1426 defender->expose_to_element(BEAM_FIRE, 2); in apply_damage_brand()
1433 defender->expose_to_element(BEAM_COLD, 2); in apply_damage_brand()
1466 defender->expose_to_element(BEAM_ELECTRICITY, 2); in apply_damage_brand()
H A Dspl-damage.cc624 you.expose_to_element(beam.flavour, 5); in _los_spell_damage_player()
664 target.expose_to_element(beam.flavour, 5); in _los_spell_damage_monster()
938 mons->expose_to_element(BEAM_COLD, orig_hurted); in cast_freeze()
1912 mon->expose_to_element(BEAM_FIRE, damage); in _ignite_poison_monsters()
1993 you.expose_to_element(BEAM_FIRE, 2); in _ignite_poison_player()
2313 victim->expose_to_element(BEAM_ELECTRICITY, 2); in _discharge_monsters()
H A Dart-func.h988 defender->expose_to_element(flavour, 2); in _ELEMENTAL_STAFF_melee_effects()
1406 defender->expose_to_element(BEAM_COLD, 2); in _THERMIC_ENGINE_melee_effects()
H A Dactor.h228 virtual void expose_to_element(beam_type element, int strength = 0,
H A Dmonster.h368 void expose_to_element(beam_type element, int strength = 0,
H A Dfineff.cc524 oppressor.expose_to_element(beam.flavour, amount); in fire()
H A Dplayer.h718 void expose_to_element(beam_type element, int strength = 0,
H A Dcloud.cc1377 act->expose_to_element(cloud_flavour, 7); in actor_apply_cloud()
H A Dterrain.cc2423 mons.expose_to_element(BEAM_COLD, orig_dam); in ice_wall_damage()
H A Dbeam.cc1672 mons->expose_to_element(pbolt.flavour, burn_power, false); in mons_adjust_flavoured()
3966 you.expose_to_element(flavour, 2, false); in affect_player()
H A Dplayer.cc4433 you.expose_to_element(BEAM_STICKY_FLAME, 2); in dec_napalm_player()
6467 void player::expose_to_element(beam_type element, int _strength, in expose_to_element() function in player
H A Dmonster.cc2827 void monster::expose_to_element(beam_type flavour, int strength, in expose_to_element() function in monster
H A Dmon-cast.cc4341 target->expose_to_element(BEAM_COLD, damage); in _mons_cast_freeze()