Searched refs:expose_to_element (Results 1 – 15 of 15) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | melee-attack.cc | 421 defender->expose_to_element(BEAM_WATER, 0); in do_ooze_engulf() 2167 defender->expose_to_element(special_damage_flavour, 2); in apply_staff_damage() 2489 defender->expose_to_element(BEAM_MISSILE, 2); in mons_apply_attack_flavour() 2525 defender->expose_to_element(BEAM_FIRE, 2); in mons_apply_attack_flavour() 2546 defender->expose_to_element(BEAM_COLD, 2); in mons_apply_attack_flavour() 2568 defender->expose_to_element(BEAM_ELECTRICITY, 2); in mons_apply_attack_flavour() 2829 defender->expose_to_element(BEAM_WATER, 0); in mons_apply_attack_flavour() 2851 defender->expose_to_element(BEAM_FIRE, 2); in mons_apply_attack_flavour() 2946 mon->expose_to_element(BEAM_COLD, orig_hurted); in do_passive_freeze()
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H A D | ranged-attack.cc | 586 defender->expose_to_element(BEAM_FIRE, 2); in apply_missile_brand() 593 defender->expose_to_element(BEAM_COLD, 2); in apply_missile_brand()
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H A D | attack.cc | 1426 defender->expose_to_element(BEAM_FIRE, 2); in apply_damage_brand() 1433 defender->expose_to_element(BEAM_COLD, 2); in apply_damage_brand() 1466 defender->expose_to_element(BEAM_ELECTRICITY, 2); in apply_damage_brand()
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H A D | spl-damage.cc | 624 you.expose_to_element(beam.flavour, 5); in _los_spell_damage_player() 664 target.expose_to_element(beam.flavour, 5); in _los_spell_damage_monster() 938 mons->expose_to_element(BEAM_COLD, orig_hurted); in cast_freeze() 1912 mon->expose_to_element(BEAM_FIRE, damage); in _ignite_poison_monsters() 1993 you.expose_to_element(BEAM_FIRE, 2); in _ignite_poison_player() 2313 victim->expose_to_element(BEAM_ELECTRICITY, 2); in _discharge_monsters()
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H A D | art-func.h | 988 defender->expose_to_element(flavour, 2); in _ELEMENTAL_STAFF_melee_effects() 1406 defender->expose_to_element(BEAM_COLD, 2); in _THERMIC_ENGINE_melee_effects()
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H A D | actor.h | 228 virtual void expose_to_element(beam_type element, int strength = 0,
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H A D | monster.h | 368 void expose_to_element(beam_type element, int strength = 0,
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H A D | fineff.cc | 524 oppressor.expose_to_element(beam.flavour, amount); in fire()
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H A D | player.h | 718 void expose_to_element(beam_type element, int strength = 0,
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H A D | cloud.cc | 1377 act->expose_to_element(cloud_flavour, 7); in actor_apply_cloud()
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H A D | terrain.cc | 2423 mons.expose_to_element(BEAM_COLD, orig_dam); in ice_wall_damage()
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H A D | beam.cc | 1672 mons->expose_to_element(pbolt.flavour, burn_power, false); in mons_adjust_flavoured() 3966 you.expose_to_element(flavour, 2, false); in affect_player()
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H A D | player.cc | 4433 you.expose_to_element(BEAM_STICKY_FLAME, 2); in dec_napalm_player() 6467 void player::expose_to_element(beam_type element, int _strength, in expose_to_element() function in player
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H A D | monster.cc | 2827 void monster::expose_to_element(beam_type flavour, int strength, in expose_to_element() function in monster
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H A D | mon-cast.cc | 4341 target->expose_to_element(BEAM_COLD, damage); in _mons_cast_freeze()
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