Searched refs:extra_tree_placement (Results 1 – 3 of 3) sorted by relevance
693 …(_settings_game.construction.extra_tree_placement == ETP_SPREAD_ALL || _settings_game.construction… in CanPlantExtraTrees()694 _settings_game.construction.extra_tree_placement == ETP_SPREAD_ALL); in CanPlantExtraTrees()721 if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return; in TileLoop_Trees()834 …if (_settings_game.construction.extra_tree_placement == ETP_NO_SPREAD || _settings_game.constructi… in OnTick_Trees()857 …if (!DecrementTreeCounter() || _settings_game.construction.extra_tree_placement == ETP_SPREAD_RAIN… in OnTick_Trees()
345 uint8 extra_tree_placement; ///< (dis)allow building extra trees in-game member
535 var = construction.extra_tree_placement