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Searched refs:eye_world (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPresentation/
H A DCursor.cpp158 osg::Vec3d eye_world = eye * osg::Matrix::inverse(_camera->getViewMatrix()); in updatePosition() local
161 osg::Vec3d normal = farpoint_world-eye_world; in updatePosition()
164 osg::Vec3d cursorPosition = eye_world + normal * distance; in updatePosition()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPresentation/
H A DCursor.cpp158 osg::Vec3d eye_world = eye * osg::Matrix::inverse(_camera->getViewMatrix()); in updatePosition() local
161 osg::Vec3d normal = farpoint_world-eye_world; in updatePosition()
164 osg::Vec3d cursorPosition = eye_world + normal * distance; in updatePosition()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgSim/
H A DImpostor.cpp386 Vec3 eye_world(0.0,0.0,0.0); in createImpostorSprite() local
420 float znear = (near_world-eye_world).length(); in createImpostorSprite()
421 float zfar = (far_world-eye_world).length(); in createImpostorSprite()
434 float ratio = znear/(center_world-eye_world).length(); in createImpostorSprite()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/
H A DImpostor.cpp386 Vec3 eye_world(0.0,0.0,0.0); in createImpostorSprite() local
420 float znear = (near_world-eye_world).length(); in createImpostorSprite()
421 float zfar = (far_world-eye_world).length(); in createImpostorSprite()
434 float ratio = znear/(center_world-eye_world).length(); in createImpostorSprite()