Searched refs:eyes_name (Results 1 – 6 of 6) sorted by relevance
/dports/x11-clocks/eyeclock/eyeclock-2.0/ |
H A D | main.c | 113 static char * eyes_name[] = { variable 748 for (i = 0; eyes_name[i]; i++) in main() 749 XtCreateManagedWidget(eyes_name[i], eyeWidgetClass, myclock, NULL, 0); in main()
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H A D | README.jpn | 699 static char * eyes_name[];
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | new_actors.c | 899 if (actors_defs[actor_type].eyes && *actors_defs[actor_type].eyes[eyes].eyes_name != '\0') in add_enhanced_actor_from_server() 901 …safe_strncpy(this_actor->eyes_tex,actors_defs[actor_type].eyes[eyes].eyes_name,sizeof(this_actor->… in add_enhanced_actor_from_server() 1280 …safe_strncpy(this_actor->eyes_tex,actors_defs[actor_type].eyes[eyes].eyes_name,sizeof(this_actor->… in add_actor_interface()
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H A D | actors.h | 239 char eyes_name[MAX_FILE_PATH]; member
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H A D | new_character.c | 225 …->body_parts->eyes_tex,actors_defs[our_actor.race].eyes[our_actor.eyes].eyes_name,sizeof(our_actor… in change_actor() 1332 actors_defs[our_actor.race].eyes[our_actor.eyes].eyes_name, in update_eyes()
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H A D | actor_scripts.c | 3761 buf= act->eyes[col_idx].eyes_name; in parse_actor_eyes() 3762 len= sizeof (act->eyes[col_idx].eyes_name); in parse_actor_eyes()
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