/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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H A D | qmatrix4x4.cpp | 1346 const float f2yz = f2y * quaternion.z(); in rotate() local 1355 m.m[2][1] = f2yz - f2xw; in rotate() 1358 m.m[1][2] = f2yz + f2xw; in rotate()
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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H A D | qmatrix4x4.cpp | 1346 const float f2yz = f2y * quaternion.z(); in rotate() local 1355 m.m[2][1] = f2yz - f2xw; in rotate() 1358 m.m[1][2] = f2yz + f2xw; in rotate()
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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H A D | qmatrix4x4.cpp | 1346 const float f2yz = f2y * quaternion.z(); in rotate() local 1355 m.m[2][1] = f2yz - f2xw; in rotate() 1358 m.m[1][2] = f2yz + f2xw; in rotate()
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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H A D | qmatrix4x4.cpp | 1346 const float f2yz = f2y * quaternion.z(); in rotate() local 1355 m.m[2][1] = f2yz - f2xw; in rotate() 1358 m.m[1][2] = f2yz + f2xw; in rotate()
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/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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H A D | qmatrix4x4.cpp | 1346 const float f2yz = f2y * quaternion.z(); in rotate() local 1355 m.m[2][1] = f2yz - f2xw; in rotate() 1358 m.m[1][2] = f2yz + f2xw; in rotate()
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/gui/math3d/ |
H A D | qquaternion.cpp | 624 const float f2yz = f2y * zp; in toRotationMatrix() local 632 rot3x3(1, 2) = f2yz - f2xw; in toRotationMatrix() 634 rot3x3(2, 1) = f2yz + f2xw; in toRotationMatrix()
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/share/qtcreator/qml/qmlpuppet/qml2puppet/editor3d/ |
H A D | mousearea3d.cpp | 322 const double f2yz = f2y * zp; in rotationMatrix() local 330 rotMat.m[2][1] = f2yz - f2xw; in rotationMatrix() 332 rotMat.m[1][2] = f2yz + f2xw; in rotationMatrix()
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