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Searched refs:fCARD_SUSTAINSECONDS (Results 1 – 2 of 2) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_credits.cpp32 #define fCARD_SUSTAINSECONDS 2.0f // hold time before fade down macro
539 if (fSecondsElapsed > fCARD_FADESECONDS + fCARD_SUSTAINSECONDS) in CG_Credits_Draw()
543 const float fFadeDownSeconds = fSecondsElapsed - (fCARD_FADESECONDS + fCARD_SUSTAINSECONDS); in CG_Credits_Draw()
581 if (fSecondsElapsed > fCARD_FADESECONDS + fCARD_SUSTAINSECONDS + fCARD_FADESECONDS) in CG_Credits_Draw()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_credits.cpp32 #define fCARD_SUSTAINSECONDS 2.0f // hold time before fade down macro
521 if (fSecondsElapsed > fCARD_FADESECONDS + fCARD_SUSTAINSECONDS) in CG_Credits_Draw()
525 const float fFadeDownSeconds = fSecondsElapsed - (fCARD_FADESECONDS + fCARD_SUSTAINSECONDS); in CG_Credits_Draw()
563 if (fSecondsElapsed > fCARD_FADESECONDS + fCARD_SUSTAINSECONDS + fCARD_FADESECONDS) in CG_Credits_Draw()