Searched refs:fCARD_SUSTAINSECONDS (Results 1 – 2 of 2) sorted by relevance
32 #define fCARD_SUSTAINSECONDS 2.0f // hold time before fade down macro539 if (fSecondsElapsed > fCARD_FADESECONDS + fCARD_SUSTAINSECONDS) in CG_Credits_Draw()543 const float fFadeDownSeconds = fSecondsElapsed - (fCARD_FADESECONDS + fCARD_SUSTAINSECONDS); in CG_Credits_Draw()581 if (fSecondsElapsed > fCARD_FADESECONDS + fCARD_SUSTAINSECONDS + fCARD_FADESECONDS) in CG_Credits_Draw()
32 #define fCARD_SUSTAINSECONDS 2.0f // hold time before fade down macro521 if (fSecondsElapsed > fCARD_FADESECONDS + fCARD_SUSTAINSECONDS) in CG_Credits_Draw()525 const float fFadeDownSeconds = fSecondsElapsed - (fCARD_FADESECONDS + fCARD_SUSTAINSECONDS); in CG_Credits_Draw()563 if (fSecondsElapsed > fCARD_FADESECONDS + fCARD_SUSTAINSECONDS + fCARD_FADESECONDS) in CG_Credits_Draw()