Searched refs:fCanUseDoLoops (Results 1 – 5 of 5) sorted by relevance
182 bool fCanUseDoLoops = false; variable187 return fCanUseDoLoops; in canUseDoLoops()295 result->fCanUseDoLoops = true; in Default()
61 fCanUseDoLoops = true; in GrShaderCaps()143 writer->appendBool("Can use do-while loops", fCanUseDoLoops); in dumpJSON()
181 bool canUseDoLoops() const { return fCanUseDoLoops; } in canUseDoLoops()311 bool fCanUseDoLoops : 1; variable
994 shaderCaps->fCanUseDoLoops = version >= GR_GL_VER(2, 0); in initGLSL()3714 shaderCaps->fCanUseDoLoops = false; in applyDriverCorrectnessWorkarounds()4065 shaderCaps->fCanUseDoLoops = false; in applyDriverCorrectnessWorkarounds()
77 fCaps->fCanUseDoLoops = false; in Impl()