Searched refs:fClosingDoor (Results 1 – 2 of 2) sorted by relevance
1323 BOOLEAN fClosingDoor; member1330 static void PopupDoorOpenMenu(BOOLEAN fClosingDoor);1333 void InitDoorOpenMenu(SOLDIERTYPE* const pSoldier, BOOLEAN const fClosingDoor) in InitDoorOpenMenu() argument1348 gOpenDoorMenu.fClosingDoor = fClosingDoor; in InitDoorOpenMenu()1386 PopupDoorOpenMenu( fClosingDoor ); in InitDoorOpenMenu()1416 static void PopupDoorOpenMenu(BOOLEAN fClosingDoor) in PopupDoorOpenMenu() argument1427 const BOOLEAN d0 = fClosingDoor || AM_AN_EPC(gOpenDoorMenu.pSoldier); in PopupDoorOpenMenu()1434 d = fClosingDoor || FindUsableObj(gOpenDoorMenu.pSoldier, CROWBAR) == NO_SLOT; in PopupDoorOpenMenu()1446 ST::string help = pTacticalPopupButtonStrings[fClosingDoor ? CANCEL_ICON + 1 : OPEN_DOOR_ICON]; in PopupDoorOpenMenu()1572 if (gOpenDoorMenu.fClosingDoor) in BtnDoorMenuCallback()
120 void InitDoorOpenMenu(SOLDIERTYPE* pSoldier, BOOLEAN fClosingDoor);