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Searched refs:fClosingDoor (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface.cc1323 BOOLEAN fClosingDoor; member
1330 static void PopupDoorOpenMenu(BOOLEAN fClosingDoor);
1333 void InitDoorOpenMenu(SOLDIERTYPE* const pSoldier, BOOLEAN const fClosingDoor) in InitDoorOpenMenu() argument
1348 gOpenDoorMenu.fClosingDoor = fClosingDoor; in InitDoorOpenMenu()
1386 PopupDoorOpenMenu( fClosingDoor ); in InitDoorOpenMenu()
1416 static void PopupDoorOpenMenu(BOOLEAN fClosingDoor) in PopupDoorOpenMenu() argument
1427 const BOOLEAN d0 = fClosingDoor || AM_AN_EPC(gOpenDoorMenu.pSoldier); in PopupDoorOpenMenu()
1434 d = fClosingDoor || FindUsableObj(gOpenDoorMenu.pSoldier, CROWBAR) == NO_SLOT; in PopupDoorOpenMenu()
1446 ST::string help = pTacticalPopupButtonStrings[fClosingDoor ? CANCEL_ICON + 1 : OPEN_DOOR_ICON]; in PopupDoorOpenMenu()
1572 if (gOpenDoorMenu.fClosingDoor) in BtnDoorMenuCallback()
H A DInterface.h120 void InitDoorOpenMenu(SOLDIERTYPE* pSoldier, BOOLEAN fClosingDoor);