Searched refs:fCompatibleRPHandle (Results 1 – 14 of 14) sorted by relevance
62 if (!fCompatibleRPHandle.isValid()) { in compatibleRenderPassHandle()66 SkASSERT(fCompatibleRPHandle.isValid() == SkToBool(fCachedSimpleRenderPass)); in compatibleRenderPassHandle()67 return fCompatibleRPHandle; in compatibleRenderPassHandle()181 GrVkResourceProvider::CompatibleRPHandle fCompatibleRPHandle; variable
244 fCompatibleRPHandle = GrVkResourceProvider::CompatibleRPHandle(); in completeStencilAttachment()260 this->getVkGpu()->resourceProvider().findCompatibleRenderPass(*this, &fCompatibleRPHandle); in createSimpleRenderPass()
57 return fCompatibleRPHandle; in compatibleRenderPassHandle()148 GrVkResourceProvider::CompatibleRPHandle fCompatibleRPHandle; variable
227 gpu->resourceProvider().findCompatibleRenderPass(*this, &fCompatibleRPHandle); in createFramebuffer()
58 return fCompatibleRPHandle; in compatibleRenderPassHandle()147 GrVkResourceProvider::CompatibleRPHandle fCompatibleRPHandle; variable
238 gpu->resourceProvider().findCompatibleRenderPass(*this, &fCompatibleRPHandle); in createFramebuffer()
63 return fCompatibleRPHandle; in compatibleRenderPassHandle()174 GrVkResourceProvider::CompatibleRPHandle fCompatibleRPHandle; variable
255 gpu->resourceProvider().findCompatibleRenderPass(*this, &fCompatibleRPHandle); in createFramebuffer()