Searched refs:fCurrentPipelineBounds (Results 1 – 6 of 6) sorted by relevance
173 rtRect.roundOut(&fCurrentPipelineBounds); in onBindPipeline()175 fCurrentPipelineBounds.setEmpty(); in onBindPipeline()199 set_scissor_rects(fGpu, fRenderTarget, fOrigin, fCurrentPipelineBounds); in onBindPipeline()208 if (!combinedScissorRect.intersect(fCurrentPipelineBounds, scissor)) { in onSetScissorRect()
68 SkIRect fCurrentPipelineBounds; variable
453 rtRect.roundOut(&fCurrentPipelineBounds); in onBindPipeline()455 fCurrentPipelineBounds.setEmpty(); in onBindPipeline()482 fCurrentPipelineBounds); in onBindPipeline()494 if (!combinedScissorRect.intersect(fCurrentPipelineBounds, scissor)) { in onSetScissorRect()
90 SkIRect fCurrentPipelineBounds; variable
494 rtRect.roundOut(&fCurrentPipelineBounds); in onBindPipeline()496 fCurrentPipelineBounds.setEmpty(); in onBindPipeline()523 fCurrentPipelineBounds); in onBindPipeline()535 if (!combinedScissorRect.intersect(fCurrentPipelineBounds, scissor)) { in onSetScissorRect()
99 SkIRect fCurrentPipelineBounds; variable