Searched refs:fDisableDueToBattleRoster (Results 1 – 6 of 6) sorted by relevance
185 fDisableDueToBattleRoster = FALSE; in InitStrategicLayer()
1771 if (!fDisableDueToBattleRoster) in MapScreenHandle()1804 if (!fDisableDueToBattleRoster) in MapScreenHandle()1810 if( fShowInventoryFlag || fDisableDueToBattleRoster ) in MapScreenHandle()1818 if( fShowContractMenu || fDisableDueToBattleRoster ) in MapScreenHandle()1829 if (!fDisableDueToBattleRoster) in MapScreenHandle()1838 if (!fDisableDueToBattleRoster && in MapScreenHandle()1851 if (!fDisableDueToBattleRoster) in MapScreenHandle()1976 if (!fDisableDueToBattleRoster) in MapScreenHandle()4313 if (!fDisableDueToBattleRoster) in BlitBackgroundToSaveBuffer()5221 if (!fDisableDueToBattleRoster) in RenderCharacterInfoBackground()[all …]
225 extern BOOLEAN fDisableDueToBattleRoster;
183 BOOLEAN fDisableDueToBattleRoster = FALSE; variable569 if( fDisableDueToBattleRoster ) in RestoreBackgroundForAssignmentGlowRegionList()594 if( fDisableDueToBattleRoster ) in RestoreBackgroundForDestinationGlowRegionList()619 if( fDisableDueToBattleRoster ) in RestoreBackgroundForContractGlowRegionList()645 if( fDisableDueToBattleRoster ) in RestoreBackgroundForSleepGlowRegionList()791 fDisableDueToBattleRoster = TRUE; in DisableTeamInfoPanels()798 fDisableDueToBattleRoster = FALSE; in EnableTeamInfoPanels()
863 if( ( fDisableMapInterfaceDueToBattle ) || ( fDisableDueToBattleRoster ) ) in AllowedToTimeCompress()1127 if( ( fDisableDueToBattleRoster ) || ( fDisableMapInterfaceDueToBattle ) ) in AllowedToExitFromMapscreenTo()
1786 INJ_BOOL( d, fDisableDueToBattleRoster) in SaveGeneralInfo()1932 EXTR_BOOL( d, fDisableDueToBattleRoster) in LoadGeneralInfo()