/dports/editors/libreoffice/libreoffice-7.2.6.2/tools/source/generic/ |
H A D | line.cxx | 103 double fDist; in GetDistance() local 117 fDist = hypot( maStart.X() - rPtX, maStart.Y() - rPtY ); in GetDistance() 120 fDist *= -1.0; in GetDistance() 123 fDist = fS * sqrt( fL2 ); in GetDistance() 126 fDist = hypot( maEnd.X() - rPtX, maEnd.Y() - rPtY ); in GetDistance() 129 fDist *= -1.0; in GetDistance() 133 fDist = hypot( maStart.X() - rPtX, maStart.Y() - rPtY ); in GetDistance() 135 return fDist; in GetDistance()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/tools/source/generic/ |
H A D | line.cxx | 103 double fDist; in GetDistance() local 117 fDist = hypot( maStart.X() - rPtX, maStart.Y() - rPtY ); in GetDistance() 120 fDist *= -1.0; in GetDistance() 123 fDist = fS * sqrt( fL2 ); in GetDistance() 126 fDist = hypot( maEnd.X() - rPtX, maEnd.Y() - rPtY ); in GetDistance() 129 fDist *= -1.0; in GetDistance() 133 fDist = hypot( maStart.X() - rPtX, maStart.Y() - rPtY ); in GetDistance() 135 return fDist; in GetDistance()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/metacrt/ |
H A D | bufC.glsl | 322 float fDist; 329 if ( b.fDist < a.fDist ) 338 if ( a.fDist < -b.fDist ) 340 a.fDist = -b.fDist; 365 result.fDist = 0.0; 395 result.fDist = t; 426 float fDist = Scene_GetDistance( vAOPos ).fDist; 525 vEmissiveGlow += sqrt(vLightColour * 0.05 / (fDist * fDist)); 931 //resultComputer.fDist = x; 958 //result.fDist = vPos.y; [all …]
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/metacrt/ |
H A D | bufC.slang | 248 float fDist; 255 if ( b.fDist < a.fDist ) 264 if ( a.fDist < -b.fDist ) 266 a.fDist = -b.fDist; 291 result.fDist = 0.0; 321 result.fDist = t; 352 float fDist = Scene_GetDistance( vAOPos ).fDist; 451 vEmissiveGlow += sqrt(vLightColour * 0.05 / (fDist * fDist)); 857 //resultComputer.fDist = x; 884 //result.fDist = vPos.y; [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/ |
H A D | line.c | 32 float fDist; in line_test_plane() local 35 fDist = DotProduct(plane, line->origin) + plane[3]; in line_test_plane() 38 if (fabs(fDist) < fabs(DotProduct(plane, line->extents))) return 1; // partially inside in line_test_plane() 39 else if (fDist < 0) return 2; // totally inside in line_test_plane()
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H A D | bbox.c | 160 float fDist, fIntersect; in aabb_test_plane() local 163 fDist = DotProduct(plane, aabb->origin) + plane[3]; in aabb_test_plane() 169 else if (fDist < 0) return 2; // totally inside in aabb_test_plane() 337 vec_t fDist, fIntersect; in aabb_oriented_intersect_plane() local 340 fDist = DotProduct(plane, aabb->origin) + plane[3]; in aabb_oriented_intersect_plane() 348 else if (fDist < 0) return 2; // totally inside in aabb_oriented_intersect_plane() 440 vec_t fDist, fIntersect; in bbox_intersect_plane() local 443 fDist = DotProduct(plane, bbox->aabb.origin) + plane[3]; in bbox_intersect_plane() 446 if (fabs(fDist) > bbox->radius) in bbox_intersect_plane() 448 if (fDist < 0) in bbox_intersect_plane() [all …]
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/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/ |
H A D | line.c | 30 float fDist; in line_test_plane() local 33 fDist = DotProduct( plane, line->origin ) + plane[3]; in line_test_plane() 36 if ( fabs( fDist ) < fabs( DotProduct( plane, line->extents ) ) ) { in line_test_plane() 39 else if ( fDist < 0 ) { in line_test_plane()
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H A D | bbox.c | 146 float fDist, fIntersect; in aabb_test_plane() local 154 if ( fabs( fDist ) < fIntersect ) { in aabb_test_plane() 157 else if ( fDist < 0 ) { in aabb_test_plane() 328 vec_t fDist, fIntersect; in aabb_oriented_intersect_plane() local 338 if ( fabs( fDist ) < fIntersect ) { in aabb_oriented_intersect_plane() 341 else if ( fDist < 0 ) { in aabb_oriented_intersect_plane() 429 vec_t fDist, fIntersect; in bbox_intersect_plane() local 435 if ( fabs( fDist ) > bbox->radius ) { in bbox_intersect_plane() 436 if ( fDist < 0 ) { in bbox_intersect_plane() 449 if ( fabs( fDist ) < fIntersect ) { in bbox_intersect_plane() [all …]
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/dports/math/saga/saga-8.1.3/saga-gis/src/tools/terrain_analysis/ta_hydrology/ |
H A D | Helper.cpp | 45 float fDist; in getNextCell() local 63 fDist = 1.0f; in getNextCell() 66 fDist = 1.414f; in getNextCell() 69 - g->asFloat(iX,iY)) / fDist; in getNextCell() 89 double fDist; in getNextCell() local 108 fDist = 1.0f; in getNextCell() 111 fDist = 1.414f; in getNextCell() 114 - g->asFloat(iX,iY)) / fDist; in getNextCell()
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H A D | FlowDepth.cpp | 284 double fDist; in getWetAreaAndPerimeter() local 297 fDist = M_GET_LENGTH(iStepX, iStepY) * m_pDEM->Get_Cellsize(); in getWetAreaAndPerimeter() 308 fLocalDist = fabs(fDist * fLocalHeightDif in getWetAreaAndPerimeter() 313 fLocalDist = fDist; in getWetAreaAndPerimeter() 334 fLocalDist = fabs(fDist * fLocalHeightDif in getWetAreaAndPerimeter() 339 fLocalDist = fDist; in getWetAreaAndPerimeter()
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/dports/www/itop/web/core/oql/ |
H A D | oqlexception.class.inc.php | 113 $fDist = levenshtein($sInput, $sSuggestion); 114 if ($fDist == 0) 120 if (($fDist <= 3) && ($fShortest < 0 || $fDist <= $fShortest)) 124 $fShortest = $fDist;
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/dports/math/saga/saga-8.1.3/saga-gis/src/tools/terrain_analysis/ta_profiles/ |
H A D | Grid_ProfileFromPoints.cpp | 76 float fDist = 0; in On_Execute() local 114 fDist+=fPartialDist; in On_Execute() 116 pRecord->Set_Value(0, fDist); in On_Execute() 138 fDist+=fPartialDist; in On_Execute() 140 pRecord->Set_Value(0, fDist); in On_Execute()
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/dports/math/cgal/CGAL-5.3/include/CGAL/ |
H A D | Stream_lines_2.h | 330 FT fDist = in find_smallest_circle() local 335 fDist = sqrt(fDist); in find_smallest_circle() 336 if (fDist < fMin) in find_smallest_circle() 338 fMin = fDist; in find_smallest_circle() 353 fDist = 0.0; in insert_point() 366 fDist = 0.0; in insert_point() 668 FT fDist = distance(p0,c); in pq_elements() local 672 Circle pCircle(c,fDist); in pq_elements() 706 fDist = distance(p0,c); in pq_elements() 710 Circle pCircle(c,fDist); in pq_elements() [all …]
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/raytracing/shapes2D/ |
H A D | bbox_2d.cpp | 192 const float fDist = aCenter[i] - m_min[i]; in Intersects() local 194 fDistSq += fDist * fDist; in Intersects() 200 const float fDist = aCenter[i] - m_max[i]; in Intersects() local 202 fDistSq += fDist * fDist; in Intersects()
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/dports/math/saga/saga-8.1.3/saga-gis/src/tools/shapes/shapes_tools/ |
H A D | CreateChartLayer.cpp | 376 double fDist, fAccDist = 0; in GetLineMidPoint() local 383 fDist = sqrt(pow(Point.x - Point2.x,2.) + pow(Point.y - Point2.y,2.)); in GetLineMidPoint() 384 if (fAccDist <= fLength && fAccDist + fDist > fLength){ in GetLineMidPoint() 385 ReturnPoint.x = Point.x + (Point2.x - Point.x) * (fLength - fAccDist) / fDist; in GetLineMidPoint() 386 ReturnPoint.y = Point.y + (Point2.y - Point.y) * (fLength - fAccDist) / fDist; in GetLineMidPoint() 389 fAccDist += fDist; in GetLineMidPoint()
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/dports/math/saga/saga-8.1.3/saga-gis/src/tools/simulation/sim_fire_spreading/ |
H A D | SimulateVariableWind.cpp | 369 double fDist; /* distance to neighbor */ in CalculateFireSpreading() local 414 fDist = sqrt(pow(i,2.) + pow(j,2.)) * m_pTimeGrid->Get_Cellsize(); in CalculateFireSpreading() 415 dSpreadTime = fDist / dSpreadRate; in CalculateFireSpreading() 614 double fDist; in CalculateReportParameters() local 728 fDist = sqrt(pow(iX - m_iGridX, 2.) + pow(m_iGridY - iY,2.)) * m_pTimeGrid->Get_Cellsize(); in CalculateReportParameters() 729 if (fDist > m_fFrontDistance){ in CalculateReportParameters() 730 m_fFrontDistance = fDist; in CalculateReportParameters() 735 if (fDist < m_fRearDistance){ in CalculateReportParameters() 736 m_fRearDistance = fDist; in CalculateReportParameters() 739 m_fMeanSpeed += (fDist / m_fTimeLimit); in CalculateReportParameters()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/PlugIns/PCZSceneManager/src/ |
H A D | OgreCapsule.cpp | 83 Real fDist = segment.distance(mSegment); in intersects() local 84 return fDist <= mRadius; in intersects()
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/dports/graphics/ogre3d/ogre-1.11.6/PlugIns/PCZSceneManager/src/ |
H A D | OgreCapsule.cpp | 83 Real fDist = segment.distance(mSegment); in intersects() local 84 return fDist <= mRadius; in intersects()
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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | MeshRenderer.cpp | 109 float fDist = 0.0f; in DrawSorted() local 114 fDist += vPos.SquareLength(); in DrawSorted() 116 smap.insert(std::pair<float, unsigned int>(fDist,iFace)); in DrawSorted()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | MeshRenderer.cpp | 108 float fDist = 0.0f; in DrawSorted() local 113 fDist += vPos.SquareLength(); in DrawSorted() 115 smap.insert(std::pair<float, unsigned int>(fDist,iFace)); in DrawSorted()
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/dports/games/spring/spring_98.0/cont/base/springcontent/shaders/GLSL/ |
H A D | bumpWaterCoastBlurFS.glsl | 150 float fDist = 1.0 - (min(res, sqrt(minDist.z)) / res); 158 gl_FragColor.g = max(gl_FragColor.g, fDist * fDist * fDist);
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/dports/biology/muscle/muscle-3.8.1551/ |
H A D | fastdistkbit.cpp | 99 const float fDist = fCount / MIN(uLength1, uLength2); in DistKbit20_3() local 100 DF.SetDist(uSeqIndex1, uSeqIndex2, fDist); in DistKbit20_3()
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/dports/biology/ugene/ugene-40.1/src/plugins_3rdparty/umuscle/src/muscle/ |
H A D | fastdistkbit.cpp | 103 const float fDist = fCount / MIN(uLength1, uLength2); in DistKbit20_3() local 104 DF.SetDist(uSeqIndex1, uSeqIndex2, fDist); in DistKbit20_3()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | pmalin-where-the-river-goes-textureless-hd.glsl | 342 float fDist = GetFlowDistance( vPos ); 345 vFlow += -vGradient * 40.0 / (1.0 + fDist * 1.5); 346 vFlow *= 1.0 / (1.0 + fDist * 0.5); 364 fFoam = 1.0 - pow( fDist, fFoam * fFoamScale2 ); 365 //fFoam = fFoam / fDist; 440 float fDist = dot(vOffset, vOffset); 444 float fShade = mix( 1.0, 1.0 - kStrength, fDist ); 965 fDist = 5.0 - iMouse.y * 5.0 / iResolution.y; 969 vCameraPos.y += 1.0 + fDist * fDist * 0.01; 971 vCameraPos.x += sin( fHeading ) * fDist; [all …]
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H A D | pmalin-where-the-river-goes-textureless.glsl | 339 float fDist = GetFlowDistance( vPos ); 342 vFlow += -vGradient * 40.0 / (1.0 + fDist * 1.5); 343 vFlow *= 1.0 / (1.0 + fDist * 0.5); 361 fFoam = 1.0 - pow( fDist, fFoam * fFoamScale2 ); 362 //fFoam = fFoam / fDist; 437 float fDist = dot(vOffset, vOffset); 441 float fShade = mix( 1.0, 1.0 - kStrength, fDist ); 962 fDist = 5.0 - iMouse.y * 5.0 / iResolution.y; 966 vCameraPos.y += 1.0 + fDist * fDist * 0.01; 968 vCameraPos.x += sin( fHeading ) * fDist; [all …]
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