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Searched refs:fDist (Results 1 – 25 of 76) sorted by relevance

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/dports/editors/libreoffice/libreoffice-7.2.6.2/tools/source/generic/
H A Dline.cxx103 double fDist; in GetDistance() local
117 fDist = hypot( maStart.X() - rPtX, maStart.Y() - rPtY ); in GetDistance()
120 fDist *= -1.0; in GetDistance()
123 fDist = fS * sqrt( fL2 ); in GetDistance()
126 fDist = hypot( maEnd.X() - rPtX, maEnd.Y() - rPtY ); in GetDistance()
129 fDist *= -1.0; in GetDistance()
133 fDist = hypot( maStart.X() - rPtX, maStart.Y() - rPtY ); in GetDistance()
135 return fDist; in GetDistance()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/tools/source/generic/
H A Dline.cxx103 double fDist; in GetDistance() local
117 fDist = hypot( maStart.X() - rPtX, maStart.Y() - rPtY ); in GetDistance()
120 fDist *= -1.0; in GetDistance()
123 fDist = fS * sqrt( fL2 ); in GetDistance()
126 fDist = hypot( maEnd.X() - rPtX, maEnd.Y() - rPtY ); in GetDistance()
129 fDist *= -1.0; in GetDistance()
133 fDist = hypot( maStart.X() - rPtX, maStart.Y() - rPtY ); in GetDistance()
135 return fDist; in GetDistance()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/metacrt/
H A DbufC.glsl322 float fDist;
329 if ( b.fDist < a.fDist )
338 if ( a.fDist < -b.fDist )
340 a.fDist = -b.fDist;
365 result.fDist = 0.0;
395 result.fDist = t;
426 float fDist = Scene_GetDistance( vAOPos ).fDist;
525 vEmissiveGlow += sqrt(vLightColour * 0.05 / (fDist * fDist));
931 //resultComputer.fDist = x;
958 //result.fDist = vPos.y;
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/metacrt/
H A DbufC.slang248 float fDist;
255 if ( b.fDist < a.fDist )
264 if ( a.fDist < -b.fDist )
266 a.fDist = -b.fDist;
291 result.fDist = 0.0;
321 result.fDist = t;
352 float fDist = Scene_GetDistance( vAOPos ).fDist;
451 vEmissiveGlow += sqrt(vLightColour * 0.05 / (fDist * fDist));
857 //resultComputer.fDist = x;
884 //result.fDist = vPos.y;
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/
H A Dline.c32 float fDist; in line_test_plane() local
35 fDist = DotProduct(plane, line->origin) + plane[3]; in line_test_plane()
38 if (fabs(fDist) < fabs(DotProduct(plane, line->extents))) return 1; // partially inside in line_test_plane()
39 else if (fDist < 0) return 2; // totally inside in line_test_plane()
H A Dbbox.c160 float fDist, fIntersect; in aabb_test_plane() local
163 fDist = DotProduct(plane, aabb->origin) + plane[3]; in aabb_test_plane()
169 else if (fDist < 0) return 2; // totally inside in aabb_test_plane()
337 vec_t fDist, fIntersect; in aabb_oriented_intersect_plane() local
340 fDist = DotProduct(plane, aabb->origin) + plane[3]; in aabb_oriented_intersect_plane()
348 else if (fDist < 0) return 2; // totally inside in aabb_oriented_intersect_plane()
440 vec_t fDist, fIntersect; in bbox_intersect_plane() local
443 fDist = DotProduct(plane, bbox->aabb.origin) + plane[3]; in bbox_intersect_plane()
446 if (fabs(fDist) > bbox->radius) in bbox_intersect_plane()
448 if (fDist < 0) in bbox_intersect_plane()
[all …]
/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/
H A Dline.c30 float fDist; in line_test_plane() local
33 fDist = DotProduct( plane, line->origin ) + plane[3]; in line_test_plane()
36 if ( fabs( fDist ) < fabs( DotProduct( plane, line->extents ) ) ) { in line_test_plane()
39 else if ( fDist < 0 ) { in line_test_plane()
H A Dbbox.c146 float fDist, fIntersect; in aabb_test_plane() local
154 if ( fabs( fDist ) < fIntersect ) { in aabb_test_plane()
157 else if ( fDist < 0 ) { in aabb_test_plane()
328 vec_t fDist, fIntersect; in aabb_oriented_intersect_plane() local
338 if ( fabs( fDist ) < fIntersect ) { in aabb_oriented_intersect_plane()
341 else if ( fDist < 0 ) { in aabb_oriented_intersect_plane()
429 vec_t fDist, fIntersect; in bbox_intersect_plane() local
435 if ( fabs( fDist ) > bbox->radius ) { in bbox_intersect_plane()
436 if ( fDist < 0 ) { in bbox_intersect_plane()
449 if ( fabs( fDist ) < fIntersect ) { in bbox_intersect_plane()
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/dports/math/saga/saga-8.1.3/saga-gis/src/tools/terrain_analysis/ta_hydrology/
H A DHelper.cpp45 float fDist; in getNextCell() local
63 fDist = 1.0f; in getNextCell()
66 fDist = 1.414f; in getNextCell()
69 - g->asFloat(iX,iY)) / fDist; in getNextCell()
89 double fDist; in getNextCell() local
108 fDist = 1.0f; in getNextCell()
111 fDist = 1.414f; in getNextCell()
114 - g->asFloat(iX,iY)) / fDist; in getNextCell()
H A DFlowDepth.cpp284 double fDist; in getWetAreaAndPerimeter() local
297 fDist = M_GET_LENGTH(iStepX, iStepY) * m_pDEM->Get_Cellsize(); in getWetAreaAndPerimeter()
308 fLocalDist = fabs(fDist * fLocalHeightDif in getWetAreaAndPerimeter()
313 fLocalDist = fDist; in getWetAreaAndPerimeter()
334 fLocalDist = fabs(fDist * fLocalHeightDif in getWetAreaAndPerimeter()
339 fLocalDist = fDist; in getWetAreaAndPerimeter()
/dports/www/itop/web/core/oql/
H A Doqlexception.class.inc.php113 $fDist = levenshtein($sInput, $sSuggestion);
114 if ($fDist == 0)
120 if (($fDist <= 3) && ($fShortest < 0 || $fDist <= $fShortest))
124 $fShortest = $fDist;
/dports/math/saga/saga-8.1.3/saga-gis/src/tools/terrain_analysis/ta_profiles/
H A DGrid_ProfileFromPoints.cpp76 float fDist = 0; in On_Execute() local
114 fDist+=fPartialDist; in On_Execute()
116 pRecord->Set_Value(0, fDist); in On_Execute()
138 fDist+=fPartialDist; in On_Execute()
140 pRecord->Set_Value(0, fDist); in On_Execute()
/dports/math/cgal/CGAL-5.3/include/CGAL/
H A DStream_lines_2.h330 FT fDist = in find_smallest_circle() local
335 fDist = sqrt(fDist); in find_smallest_circle()
336 if (fDist < fMin) in find_smallest_circle()
338 fMin = fDist; in find_smallest_circle()
353 fDist = 0.0; in insert_point()
366 fDist = 0.0; in insert_point()
668 FT fDist = distance(p0,c); in pq_elements() local
672 Circle pCircle(c,fDist); in pq_elements()
706 fDist = distance(p0,c); in pq_elements()
710 Circle pCircle(c,fDist); in pq_elements()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/raytracing/shapes2D/
H A Dbbox_2d.cpp192 const float fDist = aCenter[i] - m_min[i]; in Intersects() local
194 fDistSq += fDist * fDist; in Intersects()
200 const float fDist = aCenter[i] - m_max[i]; in Intersects() local
202 fDistSq += fDist * fDist; in Intersects()
/dports/math/saga/saga-8.1.3/saga-gis/src/tools/shapes/shapes_tools/
H A DCreateChartLayer.cpp376 double fDist, fAccDist = 0; in GetLineMidPoint() local
383 fDist = sqrt(pow(Point.x - Point2.x,2.) + pow(Point.y - Point2.y,2.)); in GetLineMidPoint()
384 if (fAccDist <= fLength && fAccDist + fDist > fLength){ in GetLineMidPoint()
385 ReturnPoint.x = Point.x + (Point2.x - Point.x) * (fLength - fAccDist) / fDist; in GetLineMidPoint()
386 ReturnPoint.y = Point.y + (Point2.y - Point.y) * (fLength - fAccDist) / fDist; in GetLineMidPoint()
389 fAccDist += fDist; in GetLineMidPoint()
/dports/math/saga/saga-8.1.3/saga-gis/src/tools/simulation/sim_fire_spreading/
H A DSimulateVariableWind.cpp369 double fDist; /* distance to neighbor */ in CalculateFireSpreading() local
414 fDist = sqrt(pow(i,2.) + pow(j,2.)) * m_pTimeGrid->Get_Cellsize(); in CalculateFireSpreading()
415 dSpreadTime = fDist / dSpreadRate; in CalculateFireSpreading()
614 double fDist; in CalculateReportParameters() local
728 fDist = sqrt(pow(iX - m_iGridX, 2.) + pow(m_iGridY - iY,2.)) * m_pTimeGrid->Get_Cellsize(); in CalculateReportParameters()
729 if (fDist > m_fFrontDistance){ in CalculateReportParameters()
730 m_fFrontDistance = fDist; in CalculateReportParameters()
735 if (fDist < m_fRearDistance){ in CalculateReportParameters()
736 m_fRearDistance = fDist; in CalculateReportParameters()
739 m_fMeanSpeed += (fDist / m_fTimeLimit); in CalculateReportParameters()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/PlugIns/PCZSceneManager/src/
H A DOgreCapsule.cpp83 Real fDist = segment.distance(mSegment); in intersects() local
84 return fDist <= mRadius; in intersects()
/dports/graphics/ogre3d/ogre-1.11.6/PlugIns/PCZSceneManager/src/
H A DOgreCapsule.cpp83 Real fDist = segment.distance(mSegment); in intersects() local
84 return fDist <= mRadius; in intersects()
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DMeshRenderer.cpp109 float fDist = 0.0f; in DrawSorted() local
114 fDist += vPos.SquareLength(); in DrawSorted()
116 smap.insert(std::pair<float, unsigned int>(fDist,iFace)); in DrawSorted()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DMeshRenderer.cpp108 float fDist = 0.0f; in DrawSorted() local
113 fDist += vPos.SquareLength(); in DrawSorted()
115 smap.insert(std::pair<float, unsigned int>(fDist,iFace)); in DrawSorted()
/dports/games/spring/spring_98.0/cont/base/springcontent/shaders/GLSL/
H A DbumpWaterCoastBlurFS.glsl150 float fDist = 1.0 - (min(res, sqrt(minDist.z)) / res);
158 gl_FragColor.g = max(gl_FragColor.g, fDist * fDist * fDist);
/dports/biology/muscle/muscle-3.8.1551/
H A Dfastdistkbit.cpp99 const float fDist = fCount / MIN(uLength1, uLength2); in DistKbit20_3() local
100 DF.SetDist(uSeqIndex1, uSeqIndex2, fDist); in DistKbit20_3()
/dports/biology/ugene/ugene-40.1/src/plugins_3rdparty/umuscle/src/muscle/
H A Dfastdistkbit.cpp103 const float fDist = fCount / MIN(uLength1, uLength2); in DistKbit20_3() local
104 DF.SetDist(uSeqIndex1, uSeqIndex2, fDist); in DistKbit20_3()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dpmalin-where-the-river-goes-textureless-hd.glsl342 float fDist = GetFlowDistance( vPos );
345 vFlow += -vGradient * 40.0 / (1.0 + fDist * 1.5);
346 vFlow *= 1.0 / (1.0 + fDist * 0.5);
364 fFoam = 1.0 - pow( fDist, fFoam * fFoamScale2 );
365 //fFoam = fFoam / fDist;
440 float fDist = dot(vOffset, vOffset);
444 float fShade = mix( 1.0, 1.0 - kStrength, fDist );
965 fDist = 5.0 - iMouse.y * 5.0 / iResolution.y;
969 vCameraPos.y += 1.0 + fDist * fDist * 0.01;
971 vCameraPos.x += sin( fHeading ) * fDist;
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H A Dpmalin-where-the-river-goes-textureless.glsl339 float fDist = GetFlowDistance( vPos );
342 vFlow += -vGradient * 40.0 / (1.0 + fDist * 1.5);
343 vFlow *= 1.0 / (1.0 + fDist * 0.5);
361 fFoam = 1.0 - pow( fDist, fFoam * fFoamScale2 );
362 //fFoam = fFoam / fDist;
437 float fDist = dot(vOffset, vOffset);
441 float fShade = mix( 1.0, 1.0 - kStrength, fDist );
962 fDist = 5.0 - iMouse.y * 5.0 / iResolution.y;
966 vCameraPos.y += 1.0 + fDist * fDist * 0.01;
968 vCameraPos.x += sin( fHeading ) * fDist;
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