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Searched refs:fFarPlane (Results 1 – 9 of 9) sorted by relevance

/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/
H A Dd3dutil.cpp232 FLOAT fNearPlane, FLOAT fFarPlane ) in D3DUtil_SetProjectionMatrix() argument
234 if( fabs(fFarPlane-fNearPlane) < 0.01f ) in D3DUtil_SetProjectionMatrix()
241 FLOAT Q = fFarPlane / ( fFarPlane - fNearPlane ); in D3DUtil_SetProjectionMatrix()
H A Dd3dutil.h60 FLOAT fFarPlane = 1000.0f );
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A Dassimp_view.cpp1029 const float fFarPlane = 100.0f; in GetProjectionMatrix() local
1034 const float Q = fFarPlane / (fFarPlane - fNearPlane); in GetProjectionMatrix()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A Dassimp_view.cpp1131 const float fFarPlane = 100.0f; in GetProjectionMatrix() local
1136 const float Q = fFarPlane / (fFarPlane - fNearPlane); in GetProjectionMatrix()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_d3d.cpp271 float fFarPlane = 1000.0f; in SetProjectionMatrix() local
272 float Q = fFarPlane / (fFarPlane - fNearPlane); in SetProjectionMatrix()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_d3d.cpp271 float fFarPlane = 1000.0f; in SetProjectionMatrix() local
272 float Q = fFarPlane / (fFarPlane - fNearPlane); in SetProjectionMatrix()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.cpp151 float fFarPlane = _fZFar; in EERIE_CreateMatriceProj() local
155 float Q = fFarPlane / (fFarPlane - fNearPlane); in EERIE_CreateMatriceProj()
187 ProjectionMatrix._33 = -(fFarPlane * fNearPlane) / (fFarPlane - fNearPlane); //HYPERBOLIC in EERIE_CreateMatriceProj()
/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUTmisc.cpp1396 FLOAT fFarPlane ) in SetProjParams() argument
1402 m_fFarPlane = fFarPlane; in SetProjParams()
1404 D3DXMatrixPerspectiveFovLH( &m_mProj, fFOV, fAspect, fNearPlane, fFarPlane ); in SetProjParams()
H A DDXUTmisc.h327 virtual void SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, FLOAT fFarPlane );