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Searched refs:fFromMerc (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Items.h119 …ibleAmmoUIForMapScreen(const SOLDIERTYPE* pSoldier, INT32 bInvPos, BOOLEAN fOn, BOOLEAN fFromMerc);
120 …y( SOLDIERTYPE *pSoldier, INT32 bInvPos, INT32 iStartSlotNumber, BOOLEAN fOn, BOOLEAN fFromMerc );
H A DInterface_Items.cc1002 …tibleAmmoUIForMapScreen(const SOLDIERTYPE* pSoldier, INT32 bInvPos, BOOLEAN fOn, BOOLEAN fFromMerc) in HandleCompatibleAmmoUIForMapScreen() argument
1008 if (!fFromMerc) in HandleCompatibleAmmoUIForMapScreen()
1143 …y( SOLDIERTYPE *pSoldier, INT32 bInvPos, INT32 iStartSlotNumber, BOOLEAN fOn, BOOLEAN fFromMerc ) in HandleCompatibleAmmoUIForMapInventory() argument
1151 if (!fFromMerc) in HandleCompatibleAmmoUIForMapInventory()