Searched refs:fInterrupt (Results 1 – 20 of 20) sorted by relevance
88 if (fInterrupt) in add_level()182 if (!fInterrupt) { in create_model()205 if (fInterrupt) { in RollsTree()222 if (fInterrupt) { in RollsTree()241 if (fInterrupt) { /* Stop recursion on cancel */ in DepthChanged()242 fInterrupt = FALSE; in DepthChanged()288 fInterrupt = TRUE; in CancelRolls()298 fInterrupt = TRUE; in RollsClose()
1155 if (fInterrupt) { in ResetInterrupt()3735 fInterrupt = FALSE; in UserCommand()3793 if (fInterrupt) in GetInput()3807 if (fInterrupt) in GetInput()3816 if (fInterrupt) in GetInput()3827 if (fInterrupt) { in GetInput()3871 if (fInterrupt) in GetInputYN()4166 fInterrupt = TRUE; in HandleInterrupt()4205 fInterrupt = FALSE; in get_readline()5013 if (fInterrupt) in GetAdviceAnswer()[all …]
515 fInterrupt = FALSE; in batch_analyse()567 fInterrupt = TRUE; in batch_cancel()576 fInterrupt = TRUE; in batch_stop()584 fInterrupt = TRUE; in batch_skip_file()765 fInterrupt = FALSE; in GTKBatchAnalyse()
137 if (fInterrupt) in CommandCalibrate()
670 fInterrupt = TRUE; in RolloutCancel()676 fInterrupt = TRUE; in RolloutStop()684 fInterrupt = TRUE; in RolloutStopAll()761 fInterrupt = FALSE; in GTKRolloutProgressStart()959 fInterrupt = FALSE; in GTKRolloutProgressEnd()1030 return fInterrupt ? -1 : 0; in TextRolloutProgressEnd()
244 if (fInterrupt)306 if (fInterrupt)622 if (fInterrupt) {
700 if (fInterrupt) in BasicCubefulRollout()1178 if (fInterrupt) in RolloutLoopMT()1227 if (fInterrupt) in RolloutLoopMT()1484 if (!fInterrupt) in RolloutGeneral()1487 if (!fInterrupt) in RolloutGeneral()1518 if (fShowProgress && !fInterrupt in RolloutGeneral()
828 if (fInterrupt || fError) { in NewGame()1022 if (fInterrupt || ms.gs != GAME_PLAYING) in ComputerTurn()1396 …f ((RunAsyncProcess((AsyncFun) asyncFindMove, &fd, _("Considering move...")) != 0) || fInterrupt) { in ComputerTurn()1714 if (fInterrupt && !automaticTask) in NextTurn()1715 fInterrupt = FALSE; in NextTurn()1822 if (fInterrupt || !fPlayNext) { in NextTurn()2721 if (!fInterrupt) { in StartNewGame()2740 if (fInterrupt) in CommandNewGame()3378 fInterrupt = FALSE; in CommandEndGame()
884 if (fInterrupt) { in PythonHint()967 if (fInterrupt) { in PythonCommand()969 fInterrupt = FALSE; in PythonCommand()1198 …unAsyncProcess((AsyncFun) asyncMoveDecisionE, &dd, _("Considering move...")) != 0) || fInterrupt) { in PythonEvaluate()1255 …ocess((AsyncFun) asyncCubeDecisionE, &dd, _("Considering cube decision...")) != 0) || fInterrupt) { in PythonEvaluateCubeful()1333 …unAsyncProcess((AsyncFun) asyncFindBestMoves, &fd, _("Considering move...")) != 0) || fInterrupt) { in PythonFindBestMove()
281 extern int fInterrupt;
310 fInterrupt = FALSE; in MoveListEvalPly()
571 fInterrupt = FALSE; in PlyClicked()
656 fInterrupt = FALSE; in StdinReadNotify()707 while (!fInterrupt && !fEndDelay) in GTKDelay()3732 fInterrupt = TRUE; in Stop()3760 fInterrupt = TRUE; in StopAnyAnimations()7568 fInterrupt = FALSE; in CalibrationGo()7622 fInterrupt = TRUE; in CalibrationCancel()
2746 if (blink_move >= 8 || animate_move_list[blink_move] < 0 || fInterrupt) { in board_blink_timeout()2801 if (fInterrupt && bd->drag_point >= 0) { in board_slide_timeout()2806 if (slide_move >= 8 || animate_move_list[slide_move] < 0 || fInterrupt) { in board_slide_timeout()
253 int fInterrupt = FALSE; variable5449 if (fInterrupt) {6022 if (fInterrupt) {
354 if (fInterrupt) in ShowPaged()
896 return fInterrupt ? -1 : 0; in AnalyzeMove()
1445 if (fInterrupt) { in CommandSetPlayerExternal()
182 void InitPlayerUIBar( BOOLEAN fInterrupt );
2021 void InitPlayerUIBar( BOOLEAN fInterrupt ) in InitPlayerUIBar() argument2027 AddTopMessage(fInterrupt == TRUE ? PLAYER_INTERRUPT_MESSAGE : PLAYER_TURN_MESSAGE); in InitPlayerUIBar()2032 if ( !fInterrupt || gTacticalStatus.usTactialTurnLimitMax == 0 ) in InitPlayerUIBar()2070 AddTopMessage(fInterrupt != TRUE ? PLAYER_TURN_MESSAGE : PLAYER_INTERRUPT_MESSAGE); in InitPlayerUIBar()