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Searched refs:fInterrupt (Results 1 – 20 of 20) sorted by relevance

/dports/games/gnubg/gnubg-1.06.002/
H A Dgtkrolls.c88 if (fInterrupt) in add_level()
182 if (!fInterrupt) { in create_model()
205 if (fInterrupt) { in RollsTree()
222 if (fInterrupt) { in RollsTree()
241 if (fInterrupt) { /* Stop recursion on cancel */ in DepthChanged()
242 fInterrupt = FALSE; in DepthChanged()
288 fInterrupt = TRUE; in CancelRolls()
298 fInterrupt = TRUE; in RollsClose()
H A Dgnubg.c1155 if (fInterrupt) { in ResetInterrupt()
3735 fInterrupt = FALSE; in UserCommand()
3793 if (fInterrupt) in GetInput()
3807 if (fInterrupt) in GetInput()
3816 if (fInterrupt) in GetInput()
3827 if (fInterrupt) { in GetInput()
3871 if (fInterrupt) in GetInputYN()
4166 fInterrupt = TRUE; in HandleInterrupt()
4205 fInterrupt = FALSE; in get_readline()
5013 if (fInterrupt) in GetAdviceAnswer()
[all …]
H A Dgtkfile.c515 fInterrupt = FALSE; in batch_analyse()
567 fInterrupt = TRUE; in batch_cancel()
576 fInterrupt = TRUE; in batch_stop()
584 fInterrupt = TRUE; in batch_skip_file()
765 fInterrupt = FALSE; in GTKBatchAnalyse()
H A Dspeed.c137 if (fInterrupt) in CommandCalibrate()
H A Dprogress.c670 fInterrupt = TRUE; in RolloutCancel()
676 fInterrupt = TRUE; in RolloutStop()
684 fInterrupt = TRUE; in RolloutStopAll()
761 fInterrupt = FALSE; in GTKRolloutProgressStart()
959 fInterrupt = FALSE; in GTKRolloutProgressEnd()
1030 return fInterrupt ? -1 : 0; in TextRolloutProgressEnd()
H A Dexternal.c244 if (fInterrupt)
306 if (fInterrupt)
622 if (fInterrupt) {
H A Drollout.c700 if (fInterrupt) in BasicCubefulRollout()
1178 if (fInterrupt) in RolloutLoopMT()
1227 if (fInterrupt) in RolloutLoopMT()
1484 if (!fInterrupt) in RolloutGeneral()
1487 if (!fInterrupt) in RolloutGeneral()
1518 if (fShowProgress && !fInterrupt in RolloutGeneral()
H A Dplay.c828 if (fInterrupt || fError) { in NewGame()
1022 if (fInterrupt || ms.gs != GAME_PLAYING) in ComputerTurn()
1396 …f ((RunAsyncProcess((AsyncFun) asyncFindMove, &fd, _("Considering move...")) != 0) || fInterrupt) { in ComputerTurn()
1714 if (fInterrupt && !automaticTask) in NextTurn()
1715 fInterrupt = FALSE; in NextTurn()
1822 if (fInterrupt || !fPlayNext) { in NextTurn()
2721 if (!fInterrupt) { in StartNewGame()
2740 if (fInterrupt) in CommandNewGame()
3378 fInterrupt = FALSE; in CommandEndGame()
H A Dgnubgmodule.c884 if (fInterrupt) { in PythonHint()
967 if (fInterrupt) { in PythonCommand()
969 fInterrupt = FALSE; in PythonCommand()
1198 …unAsyncProcess((AsyncFun) asyncMoveDecisionE, &dd, _("Considering move...")) != 0) || fInterrupt) { in PythonEvaluate()
1255 …ocess((AsyncFun) asyncCubeDecisionE, &dd, _("Considering cube decision...")) != 0) || fInterrupt) { in PythonEvaluateCubeful()
1333 …unAsyncProcess((AsyncFun) asyncFindBestMoves, &fd, _("Considering move...")) != 0) || fInterrupt) { in PythonFindBestMove()
H A Deval.h281 extern int fInterrupt;
H A Dgtkchequer.c310 fInterrupt = FALSE; in MoveListEvalPly()
H A Dgtktheory.c571 fInterrupt = FALSE; in PlyClicked()
H A Dgtkgame.c656 fInterrupt = FALSE; in StdinReadNotify()
707 while (!fInterrupt && !fEndDelay) in GTKDelay()
3732 fInterrupt = TRUE; in Stop()
3760 fInterrupt = TRUE; in StopAnyAnimations()
7568 fInterrupt = FALSE; in CalibrationGo()
7622 fInterrupt = TRUE; in CalibrationCancel()
H A Dgtkboard.c2746 if (blink_move >= 8 || animate_move_list[blink_move] < 0 || fInterrupt) { in board_blink_timeout()
2801 if (fInterrupt && bd->drag_point >= 0) { in board_slide_timeout()
2806 if (slide_move >= 8 || animate_move_list[slide_move] < 0 || fInterrupt) { in board_slide_timeout()
H A Deval.c253 int fInterrupt = FALSE; variable
5449 if (fInterrupt) {
6022 if (fInterrupt) {
H A Dshow.c354 if (fInterrupt) in ShowPaged()
H A Danalysis.c896 return fInterrupt ? -1 : 0; in AnalyzeMove()
H A Dset.c1445 if (fInterrupt) { in CommandSetPlayerExternal()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface.h182 void InitPlayerUIBar( BOOLEAN fInterrupt );
H A DInterface.cc2021 void InitPlayerUIBar( BOOLEAN fInterrupt ) in InitPlayerUIBar() argument
2027 AddTopMessage(fInterrupt == TRUE ? PLAYER_INTERRUPT_MESSAGE : PLAYER_TURN_MESSAGE); in InitPlayerUIBar()
2032 if ( !fInterrupt || gTacticalStatus.usTactialTurnLimitMax == 0 ) in InitPlayerUIBar()
2070 AddTopMessage(fInterrupt != TRUE ? PLAYER_TURN_MESSAGE : PLAYER_INTERRUPT_MESSAGE); in InitPlayerUIBar()