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Searched refs:fLiberatedAlready (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Town_Loyalty.cc148 gTownLoyalty[ ubTown ].fLiberatedAlready = FALSE; in InitTownLoyalty()
707 INJ_BOOL(d, i->fLiberatedAlready) in SaveStrategicTownLoyaltyToSaveGameFile()
730 EXTR_BOOL(d, i->fLiberatedAlready) in LoadStrategicTownLoyaltyFromSavedGameFile()
1045 if ( !gTownLoyalty[ bTownId ].fLiberatedAlready && IsTownUnderCompleteControlByPlayer ( bTownId ) ) in CheckIfEntireTownHasBeenLiberated()
1069 gTownLoyalty[ bTownId ].fLiberatedAlready = TRUE; in CheckIfEntireTownHasBeenLiberated()
1080 if ( gTownLoyalty[ bTownId ].fLiberatedAlready ) in CheckIfEntireTownHasBeenLost()
H A DStrategic_Town_Loyalty.h72 BOOLEAN fLiberatedAlready; member