Searched refs:fLoadSky (Results 1 – 4 of 4) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/ |
H A D | C4Landscape.h | 65 bool Load(C4Group &hGroup, bool fLoadSky, bool fSavegame); 71 bool Init(C4Group &hGroup, bool fOverloadCurrent, bool fLoadSky, bool &rfLoaded, bool fSavegame);
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H A D | C4Landscape.cpp | 1422 bool C4Landscape::Init(C4Group &hGroup, bool fOverloadCurrent, bool fLoadSky, bool &rfLoaded, bool … in Init() argument 1517 if (fLoadSky) if (!p->Sky.Init(fSavegame)) return false; in Init() 1543 if (fOverloadCurrent) Clear(!Game.C4S.Landscape.KeepMapCreator, fLoadSky, false); in Init() 1552 if (fLoadSky) in Init() 1564 if (fOverloadCurrent) Clear(!Game.C4S.Landscape.KeepMapCreator, fLoadSky, false); in Init() 1568 if (!Load(hGroup, fLoadSky, fSavegame)) return false; in Init() 1827 bool C4Landscape::Load(C4Group &hGroup, bool fLoadSky, bool fSavegame) in Load() argument 1889 if (fLoadSky) in Load()
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4Game.h | 254 bool InitGame(C4Group &hGroup, InitMode init_mode, bool fLoadSky, C4ValueNumbers *);
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H A D | C4Game.cpp | 2101 bool C4Game::InitGame(C4Group &hGroup, InitMode init_mode, bool fLoadSky, C4ValueNumbers * numbers) in InitGame() argument 2195 else if (fLoadSky) in InitGame() 2217 …if (!Landscape.Init(hGroup, init_mode != IM_Normal, fLoadSky, fLandscapeLoaded, !!C4S.Head.SaveGam… in InitGame()
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