Searched refs:fMaximumAnistropy (Results 1 – 1 of 1) sorted by relevance
312 GLfloat fMaximumAnistropy = 0.; in _post_initialize_opengl_backend() local315 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fMaximumAnistropy); in _post_initialize_opengl_backend()316 glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fMaximumAnistropy); in _post_initialize_opengl_backend()329 fMaximumAnistropy, in _post_initialize_opengl_backend()